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root/radiance/ray/src/common/mesh.h
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Comparing ray/src/common/mesh.h (file contents):
Revision 2.11 by greg, Thu Sep 18 16:53:53 2003 UTC vs.
Revision 2.12 by greg, Fri Jan 30 00:08:31 2004 UTC

# Line 50 | Line 50 | extern "C" {
50   typedef struct {
51          uint32          (*xyz)[3];      /* up to 256 patch vertices */
52          int32           *norm;          /* vertex normals */
53 <        uint16          (*uv)[2];       /* vertex local coordinates */
53 >        uint32          (*uv)[2];       /* vertex local coordinates */
54          struct PTri {
55                  BYTE            v1, v2, v3;     /* local vertices */
56          }               *tri;           /* local triangles */
# Line 111 | Line 111 | typedef struct {
111                                  /* mesh format identifier */
112   #define MESHFMT         "Radiance_tmesh"
113                                  /* magic number for mesh files */
114 < #define MESHMAGIC       ( 2 *MAXOBJSIZ+311)     /* increment first value */
114 > #define MESHMAGIC       ( 1 *MAXOBJSIZ+311)     /* increment first value */
115  
116  
117   extern MESH     *getmesh(char *mname, int flags);
# Line 136 | Line 136 | extern void    writemesh(MESH *mp, FILE *fp);
136   }
137   #endif
138   #endif /* _RAD_MESH_H_ */
139

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