Added routine for cycling through all triangles
Changed every instance of BYTE to uby8 to avoid conflicts
Improved comments
Returned to 32-bit (x2) uv coordinates, since 16-bits was sometimes inadequate
Reduced texture coordinate size to 16-bits/sample
Minor improvements
Instrumented headers against multiple inclusion and for use from C++. Moved includes in headers out of "C" scope.
Broke standard.h into rtio.h, rterror.h, rtmath.h, and rtmisc.h
Abstracted process and path handling for Windows. Renamed FLOAT to RREAL because of conflict on Windows. Added conditional compiles for some signal handlers.
Changed instances of "int4" to "int32" and "int2" to "int16"
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Changed (char *) casts for memory copies to (void *) and other fixes
Added -a option to obj2mesh to incorporate materials in mesh
Numerous bug fixes in new mesh code
First working version of new "mesh" primitive, obj2mesh converter
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