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extern "C" { |
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#endif |
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< |
#ifndef BYTE |
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#define BYTE unsigned char |
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> |
#ifndef uby8 |
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#define uby8 unsigned char |
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#endif |
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/* |
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* |
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* Vertex ID's are encoded using the bottom 8 bits of a 4-byte integer |
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* to index a vertex in a patch indicated by the 22 bits above (8-29). |
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* For triangle ID's, the top 22 bits (10-31) indicate the patch, and |
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* the bit 9 (0x200) indicates whether the triangle joins patches. |
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* For triangle ID's, the top 22 bits (10-31) indicate the parent patch, |
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* and the 10th bit (0x200) indicates whether the triangle joins patches. |
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* If not, then the bottom 9 bits index into the local PTri array. |
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* If it's a joiner, then the 8th bit indicates whether the triangle joins |
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* If it's a joiner, then the 9th bit indicates whether the triangle joins |
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* two patches, in which case the bottom 8 bits index the PJoin2 array. |
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* Otherwise, the bottom 8 bits index the PJoin1 array. |
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* |
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* a lot of effort, but it can reduce mesh storage by a factor of 3 |
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* or more. This is important, as the whole point is to model very |
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* complicated geometry with this structure, and memory is the main |
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* limitation. |
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* limitation. (This representation is so efficient, that the octree |
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* structure ends up dominating memory for most compiled meshes.) |
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*/ |
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|
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/* A triangle mesh patch */ |
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int32 *norm; /* vertex normals */ |
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uint32 (*uv)[2]; /* vertex local coordinates */ |
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struct PTri { |
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BYTE v1, v2, v3; /* local vertices */ |
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uby8 v1, v2, v3; /* local vertices */ |
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} *tri; /* local triangles */ |
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short solemat; /* sole material */ |
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int16 *trimat; /* or local material indices */ |
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struct PJoin1 { |
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int32 v1j; /* non-local vertex */ |
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int16 mat; /* material index */ |
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BYTE v2, v3; /* local vertices */ |
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uby8 v2, v3; /* local vertices */ |
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} *j1tri; /* joiner triangles */ |
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struct PJoin2 { |
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int32 v1j, v2j; /* non-local vertices */ |
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int16 mat; /* material index */ |
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BYTE v3; /* local vertex */ |
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uby8 v3; /* local vertex */ |
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} *j2tri; /* double joiner triangles */ |
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short nverts; /* vertex count */ |
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short ntris; /* local triangle count */ |
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RREAL uvlim[2][2]; /* local coordinate extrema */ |
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OBJECT mat0; /* base material index */ |
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OBJECT nmats; /* number of materials */ |
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MESHPATCH *patch; /* mesh patch list */ |
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MESHPATCH *patch; /* allocated mesh patch array */ |
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int npatches; /* number of mesh patches */ |
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OBJREC *pseudo; /* mesh pseudo objects */ |
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LUTAB lut; /* vertex lookup table */ |
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} |
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#endif |
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#endif /* _RAD_MESH_H_ */ |
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– |
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