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#include "lookup.h" |
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– |
#ifndef uint4 |
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#define uint4 unsigned int4 |
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#endif |
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#ifndef BYTE |
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#define BYTE unsigned char |
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#endif |
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/* A triangle mesh patch */ |
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typedef struct { |
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< |
uint4 (*xyz)[3]; /* up to 256 patch vertices */ |
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< |
int4 *norm; /* vertex normals */ |
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< |
uint4 (*uv)[2]; /* vertex local coordinates */ |
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> |
uint32 (*xyz)[3]; /* up to 256 patch vertices */ |
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> |
int32 *norm; /* vertex normals */ |
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> |
uint32 (*uv)[2]; /* vertex local coordinates */ |
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struct PTri { |
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BYTE v1, v2, v3; /* local vertices */ |
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} *tri; /* local triangles */ |
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short solemat; /* sole material */ |
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< |
int2 *trimat; /* or local material indices */ |
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> |
int16 *trimat; /* or local material indices */ |
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struct PJoin1 { |
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< |
int4 v1j; /* non-local vertex */ |
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< |
int2 mat; /* material index */ |
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> |
int32 v1j; /* non-local vertex */ |
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> |
int16 mat; /* material index */ |
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BYTE v2, v3; /* local vertices */ |
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} *j1tri; /* joiner triangles */ |
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struct PJoin2 { |
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< |
int4 v1j, v2j; /* non-local vertices */ |
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< |
int2 mat; /* material index */ |
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> |
int32 v1j, v2j; /* non-local vertices */ |
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> |
int16 mat; /* material index */ |
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BYTE v3; /* local vertex */ |
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} *j2tri; /* double joiner triangles */ |
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short nverts; /* vertex count */ |
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extern MESH *getmesh(char *mname, int flags); |
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extern MESHINST *getmeshinst(OBJREC *o, int flags); |
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< |
extern int getmeshtrivid(int4 tvid[3], OBJECT *mo, |
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> |
extern int getmeshtrivid(int32 tvid[3], OBJECT *mo, |
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MESH *mp, OBJECT ti); |
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< |
extern int getmeshvert(MESHVERT *vp, MESH *mp, int4 vid, int what); |
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> |
extern int getmeshvert(MESHVERT *vp, MESH *mp, int32 vid, int what); |
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extern int getmeshtri(MESHVERT tv[3], OBJECT *mo, |
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MESH *mp, OBJECT ti, int what); |
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extern OBJREC *getmeshpseudo(MESH *mp, OBJECT mo); |
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< |
extern int4 addmeshvert(MESH *mp, MESHVERT *vp); |
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> |
extern int32 addmeshvert(MESH *mp, MESHVERT *vp); |
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extern OBJECT addmeshtri(MESH *mp, MESHVERT tv[3], OBJECT mo); |
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extern char *checkmesh(MESH *mp); |
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extern void printmeshstats(MESH *ms, FILE *fp); |