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root/radiance/ray/src/common/mesh.h
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Comparing ray/src/common/mesh.h (file contents):
Revision 2.1 by greg, Tue Mar 11 17:08:55 2003 UTC vs.
Revision 2.8 by greg, Fri Jun 27 06:53:21 2003 UTC

# Line 4 | Line 4
4   *
5   *  Include after standard.h, object.h and octree.h
6   */
7 + #ifndef _RAD_MESH_H_
8 + #define _RAD_MESH_H_
9 + #ifdef __cplusplus
10 + extern "C" {
11 + #endif
12  
13 < #include "copyright.h"
13 > #include "lookup.h"
14  
10 #ifndef uint4
11 #define uint4   unsigned int4
12 #endif
15   #ifndef BYTE
16   #define BYTE    unsigned char
17   #endif
# Line 26 | Line 28
28   * never generates 0, so we can use this for unspecified normals.
29   *
30   * Vertex ID's are encoded using the bottom 8 bits of a 4-byte integer
31 < * to index a vertex in a patch indicated by the 20 bits above (9-29).
32 < * For triangle ID's, the top 10 bits (11-31) indicate the patch, and
33 < * the 10th bit indicates whether the triangle joins patches.
31 > * to index a vertex in a patch indicated by the 22 bits above (8-29).
32 > * For triangle ID's, the top 22 bits (10-31) indicate the patch, and
33 > * the bit 9 (0x200) indicates whether the triangle joins patches.
34   * If not, then the bottom 9 bits index into the local PTri array.
35 < * If it's a joiner, then the 9th bit indicates whether the triangle joins
35 > * If it's a joiner, then the 8th bit indicates whether the triangle joins
36   * two patches, in which case the bottom 8 bits index the PJoin2 array.
37   * Otherwise, the bottom 8 bits index the PJoin1 array.
38   *
# Line 40 | Line 42
42   * a lot of effort, but it can reduce mesh storage by a factor of 3
43   * or more.  This is important, as the whole point is to model very
44   * complicated geometry with this structure, and memory is the main
45 < * limitation.  (We also optimize intersection tests for triangles.)
45 > * limitation.
46   */
47  
48   /* A triangle mesh patch */
49   typedef struct {
50 <        uint4           (*xyz)[3];      /* up to 256 patch vertices */
51 <        int4            *norm;          /* vertex normals */
52 <        uint4           (*uv)[2];       /* vertex local coordinates */
50 >        uint32          (*xyz)[3];      /* up to 256 patch vertices */
51 >        int32           *norm;          /* vertex normals */
52 >        uint32          (*uv)[2];       /* vertex local coordinates */
53          struct PTri {
54                  BYTE            v1, v2, v3;     /* local vertices */
55          }               *tri;           /* local triangles */
56 +        short           solemat;        /* sole material */
57 +        int16           *trimat;        /* or local material indices */
58          struct PJoin1 {
59 <                int4            v1j;            /* non-local vertex */
59 >                int32           v1j;            /* non-local vertex */
60 >                int16           mat;            /* material index */
61                  BYTE            v2, v3;         /* local vertices */
62          }               *j1tri;         /* joiner triangles */
63          struct PJoin2 {
64 <                int4            v1j, v2j;       /* non-local vertices */
64 >                int32           v1j, v2j;       /* non-local vertices */
65 >                int16           mat;            /* material index */
66                  BYTE            v3;             /* local vertex */
67          }               *j2tri;         /* double joiner triangles */
68          short           nverts;         /* vertex count */
# Line 71 | Line 77 | typedef struct mesh {
77          int             nref;           /* reference count */
78          int             ldflags;        /* what we've loaded */
79          CUBE            mcube;          /* bounds and octree */
80 <        FLOAT           uvlim[2][2];    /* local coordinate extrema */
80 >        RREAL           uvlim[2][2];    /* local coordinate extrema */
81 >        OBJECT          mat0;           /* base material index */
82 >        OBJECT          nmats;          /* number of materials */
83          MESHPATCH       *patch;         /* mesh patch list */
84          int             npatches;       /* number of mesh patches */
85 <        char            *cdata;         /* opaque client data pointer */
85 >        OBJREC          *pseudo;        /* mesh pseudo objects */
86 >        LUTAB           lut;            /* vertex lookup table */
87          struct mesh     *next;          /* next mesh in list */
88   } MESH;
89  
# Line 95 | Line 104 | typedef struct {
104          int             fl;             /* setting flags */
105          FVECT           v;              /* vertex location */
106          FVECT           n;              /* vertex normal */
107 <        FLOAT           uv[2];          /* local coordinates */
107 >        RREAL           uv[2];          /* local coordinates */
108   } MESHVERT;
109  
110                                  /* mesh format identifier */
111   #define MESHFMT         "Radiance_tmesh"
112                                  /* magic number for mesh files */
113 < #define MESHMAGIC       ( 0 *MAXOBJSIZ+311)     /* increment first value */
113 > #define MESHMAGIC       ( 1 *MAXOBJSIZ+311)     /* increment first value */
114  
106 #ifdef NOPROTO
115  
108 extern MESH     *getmesh();
109 extern INSTANCE *getmeshinst();
110 extern int      getmeshtrivid();
111 extern int      getmeshvert();
112 extern int      getmeshtri();
113 extern int4     addmeshvert();
114 extern OBJECT   addmeshtri();
115 extern void     printmeshstats();
116 extern void     freemesh();
117 extern void     freemeshinst();
118 extern void     readmesh();
119 extern void     writemesh();
120
121 #else
122
116   extern MESH     *getmesh(char *mname, int flags);
117   extern MESHINST *getmeshinst(OBJREC *o, int flags);
118 < extern int      getmeshtrivid(int4 tvid[3], MESH *mp, OBJECT ti);
119 < extern int      getmeshvert(MESHVERT *vp, MESH *mp, int4 vid, int what);
120 < extern int      getmeshtri(MESHVERT tv[3], MESH *mp, OBJECT ti, int what);
121 < extern int4     addmeshvert(MESH *mp, MESHVERT *vp);
122 < extern OBJECT   addmeshtri(MESH *mp, MESHVERT tv[3]);
118 > extern int      getmeshtrivid(int32 tvid[3], OBJECT *mo,
119 >                                MESH *mp, OBJECT ti);
120 > extern int      getmeshvert(MESHVERT *vp, MESH *mp, int32 vid, int what);
121 > extern int      getmeshtri(MESHVERT tv[3], OBJECT *mo,
122 >                                MESH *mp, OBJECT ti, int what);
123 > extern OBJREC   *getmeshpseudo(MESH *mp, OBJECT mo);
124 > extern int32    addmeshvert(MESH *mp, MESHVERT *vp);
125 > extern OBJECT   addmeshtri(MESH *mp, MESHVERT tv[3], OBJECT mo);
126 > extern char     *checkmesh(MESH *mp);
127   extern void     printmeshstats(MESH *ms, FILE *fp);
128   extern void     freemesh(MESH *ms);
129   extern void     freemeshinst(OBJREC *o);
130   extern void     readmesh(MESH *mp, char *path, int flags);
131   extern void     writemesh(MESH *mp, FILE *fp);
132  
133 < #endif /* NOPROTO */
133 >
134 > #ifdef __cplusplus
135 > }
136 > #endif
137 > #endif /* _RAD_MESH_H_ */
138 >

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