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root/radiance/ray/src/common/mesh.h
Revision: 2.10
Committed: Tue Aug 26 04:24:26 2003 UTC (21 years, 2 months ago) by greg
Content type: text/plain
Branch: MAIN
Changes since 2.9: +2 -2 lines
Log Message:
Minor improvements

File Contents

# User Rev Content
1 greg 2.10 /* RCSid $Id: mesh.h,v 2.9 2003/07/14 22:23:59 schorsch Exp $ */
2 greg 2.1 /*
3     * Header for compact triangle mesh geometry
4     *
5     * Include after standard.h, object.h and octree.h
6     */
7 schorsch 2.5 #ifndef _RAD_MESH_H_
8     #define _RAD_MESH_H_
9 schorsch 2.9
10     #include "lookup.h"
11    
12 schorsch 2.5 #ifdef __cplusplus
13     extern "C" {
14     #endif
15 greg 2.3
16 greg 2.1 #ifndef BYTE
17     #define BYTE unsigned char
18     #endif
19    
20     /*
21     * Vertex space is minimized without compromising accuracy by using a
22     * 4-byte unsigned int to indicate position in the enclosing octree cube.
23     * The same trick is used for any local (u,v) coordinates, whose limits
24     * are recorded separately in the parent MESH structure. The uvlimit's
25     * in the MESH structure are set such that (0,0) is out of range, so
26     * we use this to indicate an unspecified local coordinate.
27     * A vertex normal, if specified, is stored in a single 4-byte
28     * integer using the codec in dircode.c. The encodedir() function
29     * never generates 0, so we can use this for unspecified normals.
30     *
31     * Vertex ID's are encoded using the bottom 8 bits of a 4-byte integer
32 greg 2.2 * to index a vertex in a patch indicated by the 22 bits above (8-29).
33     * For triangle ID's, the top 22 bits (10-31) indicate the patch, and
34     * the bit 9 (0x200) indicates whether the triangle joins patches.
35 greg 2.1 * If not, then the bottom 9 bits index into the local PTri array.
36 greg 2.2 * If it's a joiner, then the 8th bit indicates whether the triangle joins
37 greg 2.1 * two patches, in which case the bottom 8 bits index the PJoin2 array.
38     * Otherwise, the bottom 8 bits index the PJoin1 array.
39     *
40     * These shenanigans minimize vertex reference memory requirements
41     * in compiled mesh structures, where the octree leaves contain sets
42     * of triangle ID's rather than the more usual objects. It seems like
43     * a lot of effort, but it can reduce mesh storage by a factor of 3
44     * or more. This is important, as the whole point is to model very
45     * complicated geometry with this structure, and memory is the main
46 greg 2.3 * limitation.
47 greg 2.1 */
48    
49     /* A triangle mesh patch */
50     typedef struct {
51 greg 2.6 uint32 (*xyz)[3]; /* up to 256 patch vertices */
52     int32 *norm; /* vertex normals */
53     uint32 (*uv)[2]; /* vertex local coordinates */
54 greg 2.1 struct PTri {
55     BYTE v1, v2, v3; /* local vertices */
56     } *tri; /* local triangles */
57 greg 2.3 short solemat; /* sole material */
58 greg 2.6 int16 *trimat; /* or local material indices */
59 greg 2.1 struct PJoin1 {
60 greg 2.6 int32 v1j; /* non-local vertex */
61     int16 mat; /* material index */
62 greg 2.1 BYTE v2, v3; /* local vertices */
63     } *j1tri; /* joiner triangles */
64     struct PJoin2 {
65 greg 2.6 int32 v1j, v2j; /* non-local vertices */
66     int16 mat; /* material index */
67 greg 2.1 BYTE v3; /* local vertex */
68     } *j2tri; /* double joiner triangles */
69     short nverts; /* vertex count */
70 greg 2.10 short ntris; /* local triangle count */
71 greg 2.1 short nj1tris; /* joiner triangle count */
72     short nj2tris; /* double joiner triangle count */
73     } MESHPATCH;
74    
75     /* A loaded mesh */
76     typedef struct mesh {
77     char *name; /* mesh file name */
78     int nref; /* reference count */
79     int ldflags; /* what we've loaded */
80     CUBE mcube; /* bounds and octree */
81 schorsch 2.7 RREAL uvlim[2][2]; /* local coordinate extrema */
82 greg 2.3 OBJECT mat0; /* base material index */
83     OBJECT nmats; /* number of materials */
84 greg 2.1 MESHPATCH *patch; /* mesh patch list */
85     int npatches; /* number of mesh patches */
86 greg 2.3 OBJREC *pseudo; /* mesh pseudo objects */
87     LUTAB lut; /* vertex lookup table */
88 greg 2.1 struct mesh *next; /* next mesh in list */
89     } MESH;
90    
91     /* A mesh instance */
92     typedef struct {
93     FULLXF x; /* forward and backward transforms */
94     MESH *msh; /* mesh object reference */
95     } MESHINST;
96    
97     /* vertex flags */
98     #define MT_V 01
99     #define MT_N 02
100     #define MT_UV 04
101     #define MT_ALL 07
102    
103     /* A mesh vertex */
104     typedef struct {
105     int fl; /* setting flags */
106     FVECT v; /* vertex location */
107     FVECT n; /* vertex normal */
108 schorsch 2.7 RREAL uv[2]; /* local coordinates */
109 greg 2.1 } MESHVERT;
110    
111     /* mesh format identifier */
112     #define MESHFMT "Radiance_tmesh"
113     /* magic number for mesh files */
114 greg 2.3 #define MESHMAGIC ( 1 *MAXOBJSIZ+311) /* increment first value */
115 greg 2.1
116    
117     extern MESH *getmesh(char *mname, int flags);
118     extern MESHINST *getmeshinst(OBJREC *o, int flags);
119 greg 2.6 extern int getmeshtrivid(int32 tvid[3], OBJECT *mo,
120 greg 2.3 MESH *mp, OBJECT ti);
121 greg 2.6 extern int getmeshvert(MESHVERT *vp, MESH *mp, int32 vid, int what);
122 greg 2.3 extern int getmeshtri(MESHVERT tv[3], OBJECT *mo,
123     MESH *mp, OBJECT ti, int what);
124     extern OBJREC *getmeshpseudo(MESH *mp, OBJECT mo);
125 greg 2.6 extern int32 addmeshvert(MESH *mp, MESHVERT *vp);
126 greg 2.3 extern OBJECT addmeshtri(MESH *mp, MESHVERT tv[3], OBJECT mo);
127     extern char *checkmesh(MESH *mp);
128 greg 2.1 extern void printmeshstats(MESH *ms, FILE *fp);
129     extern void freemesh(MESH *ms);
130     extern void freemeshinst(OBJREC *o);
131     extern void readmesh(MESH *mp, char *path, int flags);
132     extern void writemesh(MESH *mp, FILE *fp);
133    
134 schorsch 2.5
135     #ifdef __cplusplus
136     }
137     #endif
138     #endif /* _RAD_MESH_H_ */
139