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root/radiance/ray/src/common/mat4.h
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Comparing ray/src/common/mat4.h (file contents):
Revision 2.3 by greg, Fri Nov 10 17:04:18 1995 UTC vs.
Revision 2.10 by greg, Fri Jun 27 06:53:21 2003 UTC

# Line 1 | Line 1
1 < /* Copyright (c) 1990 Regents of the University of California */
2 <
3 < /* SCCSid "$SunId$ LBL" */
4 <
1 > /* RCSid $Id$ */
2   /*
3   * Definitions for 4x4 matrix operations
4   */
5 + #ifndef _RAD_MAT4_H_
6 + #define _RAD_MAT4_H_
7 + #ifdef __cplusplus
8 + extern "C" {
9 + #endif
10  
11 + #include  <string.h>
12 +
13   #include  "fvect.h"
14  
15 < typedef FLOAT  MAT4[4][4];
15 > typedef RREAL  MAT4[4][4];
16  
17   #ifdef  BSD
18 < #define  copymat4(m4a,m4b)      bcopy((char *)m4b,(char *)m4a,sizeof(MAT4))
18 > #define  copymat4(m4a,m4b)      bcopy((void *)m4b,(void *)m4a,sizeof(MAT4))
19   #else
20 < #define  copymat4(m4a,m4b)      (void)memcpy((char *)m4a,(char *)m4b,sizeof(MAT4))
20 > #define  copymat4(m4a,m4b)      (void)memcpy((void *)m4a,(void *)m4b,sizeof(MAT4))
21   #endif
22  
23   #define  MAT4IDENT              { {1.,0.,0.,0.}, {0.,1.,0.,0.}, \
# Line 22 | Line 26 | typedef FLOAT  MAT4[4][4];
26   extern MAT4  m4ident;
27  
28   #define  setident4(m4)          copymat4(m4, m4ident)
29 +
30 +
31 + extern void     multmat4(MAT4 m4a, MAT4 m4b, MAT4 m4c);
32 + extern void     multv3(FVECT v3a, FVECT v3b, MAT4 m4);
33 + extern void     multp3(FVECT p3a, FVECT p3b, MAT4 m4);
34 + extern int      invmat4(MAT4 inverse, MAT4 mat);
35 +
36 +
37 + #ifdef __cplusplus
38 + }
39 + #endif
40 + #endif /* _RAD_MAT4_H_ */
41 +

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