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root/radiance/ray/src/common/mat4.h
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Comparing ray/src/common/mat4.h (file contents):
Revision 1.1 by greg, Sat Dec 15 14:18:18 1990 UTC vs.
Revision 2.5 by greg, Tue Feb 25 02:47:21 2003 UTC

# Line 1 | Line 1
1 < /* Copyright (c) 1990 Regents of the University of California */
2 <
3 < /* SCCSid "$SunId$ LBL" */
4 <
1 > /* RCSid $Id$ */
2   /*
3   * Definitions for 4x4 matrix operations
4   */
5  
6 + #include "copyright.h"
7 +
8   #include  "fvect.h"
9  
10 < typedef double  MAT4[4][4];
10 > typedef FLOAT  MAT4[4][4];
11  
12   #ifdef  BSD
13   #define  copymat4(m4a,m4b)      bcopy((char *)m4b,(char *)m4a,sizeof(MAT4))
14   #else
15   #define  copymat4(m4a,m4b)      (void)memcpy((char *)m4a,(char *)m4b,sizeof(MAT4))
16 < extern char  *memcpy();
16 > #endif
17 >
18 > #define  MAT4IDENT              { {1.,0.,0.,0.}, {0.,1.,0.,0.}, \
19 >                                {0.,0.,1.,0.}, {0.,0.,0.,1.} }
20 >
21 > extern MAT4  m4ident;
22 >
23 > #define  setident4(m4)          copymat4(m4, m4ident)
24 >
25 > #ifdef NOPROTO
26 >
27 > extern void     multmat4();
28 > extern void     multv3();
29 > extern void     multp3();
30 > extern int      invmat4();
31 >
32 > #else
33 >
34 > extern void     multmat4(MAT4 m4a, MAT4 m4b, MAT4 m4c);
35 > extern void     multv3(FVECT v3a, FVECT v3b, MAT4 m4);
36 > extern void     multp3(FVECT p3a, FVECT p3b, MAT4 m4);
37 > extern int      invmat4(MAT4 inverse, MAT4 mat);
38 >
39   #endif

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