/* Copyright (c) 1990 Regents of the University of California */ #ifndef lint static char SCCSid[] = "$SunId$ LBL"; #endif /* * mat4.c - routines dealing with 4 X 4 homogeneous transformation matrices. * * 10/19/85 */ #include "mat4.h" MAT4 m4ident = MAT4IDENT; static MAT4 m4tmp; /* for efficiency */ multmat4(m4a, m4b, m4c) /* multiply m4b X m4c and put into m4a */ MAT4 m4a; register MAT4 m4b, m4c; { register int i, j; for (i = 4; i--; ) for (j = 4; j--; ) m4tmp[i][j] = m4b[i][0]*m4c[0][j] + m4b[i][1]*m4c[1][j] + m4b[i][2]*m4c[2][j] + m4b[i][3]*m4c[3][j]; copymat4(m4a, m4tmp); } multv3(v3a, v3b, m4) /* transform vector v3b by m4 and put into v3a */ FVECT v3a; register FVECT v3b; register MAT4 m4; { m4tmp[0][0] = v3b[0]*m4[0][0] + v3b[1]*m4[1][0] + v3b[2]*m4[2][0]; m4tmp[0][1] = v3b[0]*m4[0][1] + v3b[1]*m4[1][1] + v3b[2]*m4[2][1]; m4tmp[0][2] = v3b[0]*m4[0][2] + v3b[1]*m4[1][2] + v3b[2]*m4[2][2]; v3a[0] = m4tmp[0][0]; v3a[1] = m4tmp[0][1]; v3a[2] = m4tmp[0][2]; } multp3(p3a, p3b, m4) /* transform p3b by m4 and put into p3a */ register FVECT p3a; FVECT p3b; register MAT4 m4; { multv3(p3a, p3b, m4); /* transform as vector */ p3a[0] += m4[3][0]; /* translate */ p3a[1] += m4[3][1]; p3a[2] += m4[3][2]; }