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root/radiance/ray/src/common/mat4.c
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Comparing ray/src/common/mat4.c (file contents):
Revision 1.4 by greg, Thu Jan 18 23:58:56 1990 UTC vs.
Revision 1.5 by greg, Sat Dec 15 15:01:38 1990 UTC

# Line 1 | Line 1
1 < /* Copyright (c) 1986 Regents of the University of California */
1 > /* Copyright (c) 1990 Regents of the University of California */
2  
3   #ifndef lint
4   static char SCCSid[] = "$SunId$ LBL";
# Line 10 | Line 10 | static char SCCSid[] = "$SunId$ LBL";
10   *     10/19/85
11   */
12  
13 + #include  "mat4.h"
14  
15 < static double  m4tmp[4][4];             /* for efficiency */
15 > static MAT4  m4tmp;             /* for efficiency */
16  
16 #ifdef  BSD
17 #define  copymat4(m4a,m4b)      bcopy((char *)m4b,(char *)m4a,sizeof(m4tmp))
18 #else
19 #define  copymat4(m4a,m4b)      (void)memcpy((char *)m4a,(char *)m4b,sizeof(m4tmp))
20 extern char  *memcpy();
21 #endif
17  
23
18   setident4(m4)
19 < double  m4[4][4];
19 > MAT4  m4;
20   {
21 <        static double  ident[4][4] = {
21 >        static MAT4  ident = {
22                  1.,0.,0.,0.,
23                  0.,1.,0.,0.,
24                  0.,0.,1.,0.,
# Line 35 | Line 29 | double  m4[4][4];
29  
30  
31   multmat4(m4a, m4b, m4c)         /* multiply m4b X m4c and put into m4a */
32 < double  m4a[4][4];
33 < register double  m4b[4][4], m4c[4][4];
32 > MAT4  m4a;
33 > register MAT4  m4b, m4c;
34   {
35          register int  i, j;
36          
# Line 52 | Line 46 | register double  m4b[4][4], m4c[4][4];
46  
47  
48   multv3(v3a, v3b, m4)    /* transform vector v3b by m4 and put into v3a */
49 < double  v3a[3];
50 < register double  v3b[3];
51 < register double  m4[4][4];
49 > FVECT  v3a;
50 > register FVECT  v3b;
51 > register MAT4  m4;
52   {
53          m4tmp[0][0] = v3b[0]*m4[0][0] + v3b[1]*m4[1][0] + v3b[2]*m4[2][0];
54          m4tmp[0][1] = v3b[0]*m4[0][1] + v3b[1]*m4[1][1] + v3b[2]*m4[2][1];
# Line 67 | Line 61 | register double  m4[4][4];
61  
62  
63   multp3(p3a, p3b, m4)            /* transform p3b by m4 and put into p3a */
64 < register double  p3a[3];
65 < double  p3b[3];
66 < register double  m4[4][4];
64 > register FVECT  p3a;
65 > FVECT  p3b;
66 > register MAT4  m4;
67   {
68          multv3(p3a, p3b, m4);   /* transform as vector */
69          p3a[0] += m4[3][0];     /* translate */
# Line 86 | Line 80 | register double  m4[4][4];
80   */
81  
82   invmat(inverse,mat)
83 < double mat[4][4],inverse[4][4];
83 > MAT4  mat, inverse;
84   {
85   #define SWAP(a,b,t) (t=a,a=b,b=t)
86   #define ABS(x) (x>=0?x:-(x))

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