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root/radiance/ray/src/common/mat4.c
Revision: 1.5
Committed: Sat Dec 15 15:01:38 1990 UTC (33 years, 4 months ago) by greg
Content type: text/plain
Branch: MAIN
Changes since 1.4: +14 -20 lines
Log Message:
changed handling of matrix transformations with new MAT4 & XF types

File Contents

# User Rev Content
1 greg 1.5 /* Copyright (c) 1990 Regents of the University of California */
2 greg 1.1
3     #ifndef lint
4     static char SCCSid[] = "$SunId$ LBL";
5     #endif
6    
7     /*
8     * mat4.c - routines dealing with 4 X 4 homogeneous transformation matrices.
9     *
10     * 10/19/85
11     */
12    
13 greg 1.5 #include "mat4.h"
14 greg 1.1
15 greg 1.5 static MAT4 m4tmp; /* for efficiency */
16 greg 1.1
17    
18     setident4(m4)
19 greg 1.5 MAT4 m4;
20 greg 1.1 {
21 greg 1.5 static MAT4 ident = {
22 greg 1.1 1.,0.,0.,0.,
23     0.,1.,0.,0.,
24     0.,0.,1.,0.,
25     0.,0.,0.,1.,
26     };
27     copymat4(m4, ident);
28     }
29    
30    
31     multmat4(m4a, m4b, m4c) /* multiply m4b X m4c and put into m4a */
32 greg 1.5 MAT4 m4a;
33     register MAT4 m4b, m4c;
34 greg 1.1 {
35     register int i, j;
36    
37     for (i = 4; i--; )
38     for (j = 4; j--; )
39     m4tmp[i][j] = m4b[i][0]*m4c[0][j] +
40     m4b[i][1]*m4c[1][j] +
41     m4b[i][2]*m4c[2][j] +
42     m4b[i][3]*m4c[3][j];
43    
44     copymat4(m4a, m4tmp);
45     }
46    
47    
48     multv3(v3a, v3b, m4) /* transform vector v3b by m4 and put into v3a */
49 greg 1.5 FVECT v3a;
50     register FVECT v3b;
51     register MAT4 m4;
52 greg 1.1 {
53 greg 1.3 m4tmp[0][0] = v3b[0]*m4[0][0] + v3b[1]*m4[1][0] + v3b[2]*m4[2][0];
54     m4tmp[0][1] = v3b[0]*m4[0][1] + v3b[1]*m4[1][1] + v3b[2]*m4[2][1];
55     m4tmp[0][2] = v3b[0]*m4[0][2] + v3b[1]*m4[1][2] + v3b[2]*m4[2][2];
56 greg 1.1
57     v3a[0] = m4tmp[0][0];
58     v3a[1] = m4tmp[0][1];
59     v3a[2] = m4tmp[0][2];
60     }
61    
62    
63     multp3(p3a, p3b, m4) /* transform p3b by m4 and put into p3a */
64 greg 1.5 register FVECT p3a;
65     FVECT p3b;
66     register MAT4 m4;
67 greg 1.1 {
68     multv3(p3a, p3b, m4); /* transform as vector */
69     p3a[0] += m4[3][0]; /* translate */
70     p3a[1] += m4[3][1];
71     p3a[2] += m4[3][2];
72     }
73    
74    
75     #ifdef INVMAT
76     /*
77     * invmat - computes the inverse of mat into inverse. Returns 1
78 greg 1.2 * if there exists an inverse, 0 otherwise. It uses Gaussian Elimination
79     * method with partial pivoting.
80 greg 1.1 */
81    
82     invmat(inverse,mat)
83 greg 1.5 MAT4 mat, inverse;
84 greg 1.1 {
85     #define SWAP(a,b,t) (t=a,a=b,b=t)
86 greg 1.2 #define ABS(x) (x>=0?x:-(x))
87 greg 1.1
88     register int i,j,k;
89     register double temp;
90    
91     copymat4(m4tmp, mat);
92 greg 1.2 setident(inverse);
93 greg 1.1
94     for(i = 0; i < 4; i++) {
95 greg 1.2 /* Look for row with largest pivot and swap rows */
96     temp = 0; j = -1;
97     for(k = i; k < 4; k++)
98     if(ABS(m4tmp[k][i]) > temp) {
99     temp = ABS(m4tmp[k][i]);
100     j = k;
101     }
102     if(j == -1) /* No replacing row -> no inverse */
103     return(0);
104     if (j != i)
105     for(k = 0; k < 4; k++) {
106     SWAP(m4tmp[i][k],m4tmp[j][k],temp);
107     SWAP(inverse[i][k],inverse[j][k],temp);
108     }
109 greg 1.1
110     temp = m4tmp[i][i];
111     for(k = 0; k < 4; k++) {
112     m4tmp[i][k] /= temp;
113     inverse[i][k] /= temp;
114     }
115     for(j = 0; j < 4; j++) {
116     if(j != i) {
117     temp = m4tmp[j][i];
118     for(k = 0; k < 4; k++) {
119     m4tmp[j][k] -= m4tmp[i][k]*temp;
120     inverse[j][k] -= inverse[i][k]*temp;
121     }
122     }
123     }
124     }
125     return(1);
126 greg 1.2
127     #undef ABS
128     #undef SWAP
129 greg 1.1 }
130     #endif