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root/radiance/ray/src/common/mat4.c
Revision: 1.1
Committed: Thu Feb 2 10:34:35 1989 UTC (35 years, 3 months ago) by greg
Content type: text/plain
Branch: MAIN
Log Message:
Initial revision

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# User Rev Content
1 greg 1.1 /* Copyright (c) 1986 Regents of the University of California */
2    
3     #ifndef lint
4     static char SCCSid[] = "$SunId$ LBL";
5     #endif
6    
7     /*
8     * mat4.c - routines dealing with 4 X 4 homogeneous transformation matrices.
9     *
10     * 10/19/85
11     */
12    
13    
14     static double m4tmp[4][4]; /* for efficiency */
15    
16     #define copymat4(m4a,m4b) bcopy((char *)m4b,(char *)m4a,sizeof(m4tmp))
17    
18    
19     setident4(m4)
20     double m4[4][4];
21     {
22     static double ident[4][4] = {
23     1.,0.,0.,0.,
24     0.,1.,0.,0.,
25     0.,0.,1.,0.,
26     0.,0.,0.,1.,
27     };
28     copymat4(m4, ident);
29     }
30    
31    
32     multmat4(m4a, m4b, m4c) /* multiply m4b X m4c and put into m4a */
33     double m4a[4][4];
34     register double m4b[4][4], m4c[4][4];
35     {
36     register int i, j;
37    
38     for (i = 4; i--; )
39     for (j = 4; j--; )
40     m4tmp[i][j] = m4b[i][0]*m4c[0][j] +
41     m4b[i][1]*m4c[1][j] +
42     m4b[i][2]*m4c[2][j] +
43     m4b[i][3]*m4c[3][j];
44    
45     copymat4(m4a, m4tmp);
46     }
47    
48    
49     multv3(v3a, v3b, m4) /* transform vector v3b by m4 and put into v3a */
50     double v3a[3];
51     register double v3b[3];
52     register double m4[4][4];
53     {
54     register int i;
55    
56     for (i = 0; i < 3; i++)
57     m4tmp[0][i] = v3b[0]*m4[0][i] +
58     v3b[1]*m4[1][i] +
59     v3b[2]*m4[2][i];
60    
61     v3a[0] = m4tmp[0][0];
62     v3a[1] = m4tmp[0][1];
63     v3a[2] = m4tmp[0][2];
64     }
65    
66    
67     multp3(p3a, p3b, m4) /* transform p3b by m4 and put into p3a */
68     register double p3a[3];
69     double p3b[3];
70     register double m4[4][4];
71     {
72     multv3(p3a, p3b, m4); /* transform as vector */
73     p3a[0] += m4[3][0]; /* translate */
74     p3a[1] += m4[3][1];
75     p3a[2] += m4[3][2];
76     }
77    
78    
79     #ifdef INVMAT
80     /*
81     * invmat - computes the inverse of mat into inverse. Returns 1
82     * if there exists an inverse, 0 otherwise. It uses Gause Elimination
83     * method.
84     */
85    
86     invmat(inverse,mat)
87     double mat[4][4],inverse[4][4];
88     {
89     #define SWAP(a,b,t) (t=a,a=b,b=t)
90    
91     register int i,j,k;
92     register double temp;
93    
94     setident4(inverse);
95     copymat4(m4tmp, mat);
96    
97     for(i = 0; i < 4; i++) {
98     if(m4tmp[i][i] == 0) { /* Pivot is zero */
99     /* Look for a raw with pivot != 0 and swap raws */
100     for(j = i + 1; j < 4; j++)
101     if(m4tmp[j][i] != 0) {
102     for( k = 0; k < 4; k++) {
103     SWAP(m4tmp[i][k],m4tmp[j][k],temp);
104     SWAP(inverse[i][k],inverse[j][k],temp);
105     }
106     break;
107     }
108     if(j == 4) /* No replacing raw -> no inverse */
109     return(0);
110     }
111    
112     temp = m4tmp[i][i];
113     for(k = 0; k < 4; k++) {
114     m4tmp[i][k] /= temp;
115     inverse[i][k] /= temp;
116     }
117     for(j = 0; j < 4; j++) {
118     if(j != i) {
119     temp = m4tmp[j][i];
120     for(k = 0; k < 4; k++) {
121     m4tmp[j][k] -= m4tmp[i][k]*temp;
122     inverse[j][k] -= inverse[i][k]*temp;
123     }
124     }
125     }
126     }
127     return(1);
128     }
129     #endif