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root/radiance/ray/src/common/instance.h
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Comparing ray/src/common/instance.h (file contents):
Revision 1.2 by greg, Tue Oct 24 13:57:00 1989 UTC vs.
Revision 2.6 by greg, Fri Jun 27 06:53:21 2003 UTC

# Line 1 | Line 1
1 < /* Copyright (c) 1988 Regents of the University of California */
2 <
3 < /* SCCSid "$SunId$ LBL" */
4 <
1 > /* RCSid $Id$ */
2   /*
3   *  instance.h - header file for routines using octree objects.
4   *
5 < *      11/10/88
5 > *  Include after object.h and octree.h
6   */
7 + #ifndef _RAD_INSTANCE_H_
8 + #define _RAD_INSTANCE_H_
9 + #ifdef __cplusplus
10 + extern "C" {
11 + #endif
12  
11 #include  "octree.h"
12
13   typedef struct scene {
14          char  *name;                    /* octree name */
15 +        int  nref;                      /* number of references */
16          int  ldflags;                   /* what was loaded */
17          CUBE  scube;                    /* scene cube */
18 +        OBJECT  firstobj, nobjs;        /* first object and count */
19          struct scene  *next;            /* next in list */
20   }  SCENE;                       /* loaded octree */
21  
22   typedef struct {
23 <        struct {
22 <                double  sca;                    /* scaling */
23 <                double  xfm[4][4];              /* transform */
24 <        } f, b;                         /* forward and backward */
23 >        FULLXF  x;                      /* forward and backward transforms */
24          SCENE  *obj;                    /* loaded object */
25   }  INSTANCE;                    /* instance of octree */
26  
28 extern SCENE  *getscene();
27  
28 < extern INSTANCE  *getinstance();
28 > extern SCENE  *getscene(char *sname, int flags);
29 > extern INSTANCE  *getinstance(OBJREC *o, int flags);
30 > extern void  freescene(SCENE *sc);
31 > extern void  freeinstance(OBJREC *o);
32 >
33 >
34 > #ifdef __cplusplus
35 > }
36 > #endif
37 > #endif /* _RAD_INSTANCE_H_ */
38 >

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