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root/radiance/ray/src/common/instance.h
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Comparing ray/src/common/instance.h (file contents):
Revision 1.1 by greg, Thu Feb 2 10:34:17 1989 UTC vs.
Revision 2.2 by greg, Thu Aug 6 08:18:56 1992 UTC

# Line 1 | Line 1
1 < /* Copyright (c) 1988 Regents of the University of California */
1 > /* Copyright (c) 1990 Regents of the University of California */
2  
3   /* SCCSid "$SunId$ LBL" */
4  
# Line 10 | Line 10
10  
11   #include  "octree.h"
12  
13 #define  GET_BOUNDS     IO_BOUNDS       /* just load boundaries */
14 #define  GET_ALL        (IO_BOUNDS|IO_SCENE|IO_TREE)    /* everything */
15
13   typedef struct scene {
14          char  *name;                    /* octree name */
15          int  ldflags;                   /* what was loaded */
16          CUBE  scube;                    /* scene cube */
17 +        OBJECT  firstobj, nobjs;        /* first object and count */
18          struct scene  *next;            /* next in list */
19   }  SCENE;                       /* loaded octree */
20  
21   typedef struct {
22 <        struct {
25 <                double  sca;                    /* scaling */
26 <                double  xfm[4][4];              /* transform */
27 <        } f, b;                         /* forward and backward */
22 >        FULLXF  x;                      /* forward and backward transforms */
23          SCENE  *obj;                    /* loaded object */
24   }  INSTANCE;                    /* instance of octree */
25  

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