/* RCSid $Id: instance.h,v 2.4 2003/02/25 02:47:21 greg Exp $ */ /* * instance.h - header file for routines using octree objects. * * Include after object.h and octree.h */ #include "copyright.h" typedef struct scene { char *name; /* octree name */ int nref; /* number of references */ int ldflags; /* what was loaded */ CUBE scube; /* scene cube */ OBJECT firstobj, nobjs; /* first object and count */ struct scene *next; /* next in list */ } SCENE; /* loaded octree */ typedef struct { FULLXF x; /* forward and backward transforms */ SCENE *obj; /* loaded object */ } INSTANCE; /* instance of octree */ #ifdef NOPROTO extern SCENE *getscene(); extern INSTANCE *getinstance(); extern void freescene(); extern void freeinstance(); #else extern SCENE *getscene(char *sname, int flags); extern INSTANCE *getinstance(OBJREC *o, int flags); extern void freescene(SCENE *sc); extern void freeinstance(OBJREC *o); #endif