/* Copyright (c) 1990 Regents of the University of California */ /* SCCSid "$SunId$ LBL" */ /* * instance.h - header file for routines using octree objects. * * 11/10/88 */ #include "octree.h" typedef struct scene { char *name; /* octree name */ int ldflags; /* what was loaded */ CUBE scube; /* scene cube */ OBJECT firstobj, nobjs; /* first object and count */ struct scene *next; /* next in list */ } SCENE; /* loaded octree */ typedef struct { FULLXF x; /* forward and backward transforms */ SCENE *obj; /* loaded object */ } INSTANCE; /* instance of octree */ extern SCENE *getscene(); extern INSTANCE *getinstance();