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/* Copyright (c) 1990 Regents of the University of California */
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/* SCCSid "$SunId$ LBL" */
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/*
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* instance.h - header file for routines using octree objects.
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*
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* 11/10/88
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*/
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#include "octree.h"
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typedef struct scene {
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char *name; /* octree name */
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int ldflags; /* what was loaded */
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CUBE scube; /* scene cube */
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struct scene *next; /* next in list */
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} SCENE; /* loaded octree */
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typedef struct {
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FULLXF x; /* forward and backward transforms */
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SCENE *obj; /* loaded object */
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} INSTANCE; /* instance of octree */
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extern SCENE *getscene();
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extern INSTANCE *getinstance();
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