| 1 |
/* Copyright (c) 1988 Regents of the University of California */
|
| 2 |
|
| 3 |
/* SCCSid "$SunId$ LBL" */
|
| 4 |
|
| 5 |
/*
|
| 6 |
* instance.h - header file for routines using octree objects.
|
| 7 |
*
|
| 8 |
* 11/10/88
|
| 9 |
*/
|
| 10 |
|
| 11 |
#include "octree.h"
|
| 12 |
|
| 13 |
#define GET_BOUNDS IO_BOUNDS /* just load boundaries */
|
| 14 |
#define GET_ALL (IO_BOUNDS|IO_SCENE|IO_TREE) /* everything */
|
| 15 |
|
| 16 |
typedef struct scene {
|
| 17 |
char *name; /* octree name */
|
| 18 |
int ldflags; /* what was loaded */
|
| 19 |
CUBE scube; /* scene cube */
|
| 20 |
struct scene *next; /* next in list */
|
| 21 |
} SCENE; /* loaded octree */
|
| 22 |
|
| 23 |
typedef struct {
|
| 24 |
struct {
|
| 25 |
double sca; /* scaling */
|
| 26 |
double xfm[4][4]; /* transform */
|
| 27 |
} f, b; /* forward and backward */
|
| 28 |
SCENE *obj; /* loaded object */
|
| 29 |
} INSTANCE; /* instance of octree */
|
| 30 |
|
| 31 |
extern SCENE *getscene();
|
| 32 |
|
| 33 |
extern INSTANCE *getinstance();
|