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10 | ||
11 | #include "octree.h" | |
12 | ||
13 | – | #define GET_BOUNDS IO_BOUNDS /* just load boundaries */ |
14 | – | #define GET_ALL (IO_BOUNDS|IO_SCENE|IO_TREE) /* everything */ |
15 | – | |
13 | typedef struct scene { | |
14 | char *name; /* octree name */ | |
15 | int ldflags; /* what was loaded */ |
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