| 1 | 
greg | 
1.3 | 
/* Copyright (c) 1990 Regents of the University of California */ | 
| 2 | 
greg | 
1.1 | 
 | 
| 3 | 
  | 
  | 
/* SCCSid "$SunId$ LBL" */ | 
| 4 | 
  | 
  | 
 | 
| 5 | 
  | 
  | 
/* | 
| 6 | 
  | 
  | 
 *  instance.h - header file for routines using octree objects. | 
| 7 | 
  | 
  | 
 * | 
| 8 | 
  | 
  | 
 *      11/10/88 | 
| 9 | 
  | 
  | 
 */ | 
| 10 | 
  | 
  | 
 | 
| 11 | 
  | 
  | 
#include  "octree.h" | 
| 12 | 
  | 
  | 
 | 
| 13 | 
  | 
  | 
typedef struct scene { | 
| 14 | 
  | 
  | 
        char  *name;                    /* octree name */ | 
| 15 | 
  | 
  | 
        int  ldflags;                   /* what was loaded */ | 
| 16 | 
  | 
  | 
        CUBE  scube;                    /* scene cube */ | 
| 17 | 
greg | 
2.2 | 
        OBJECT  firstobj, nobjs;        /* first object and count */ | 
| 18 | 
greg | 
1.1 | 
        struct scene  *next;            /* next in list */ | 
| 19 | 
  | 
  | 
}  SCENE;                       /* loaded octree */ | 
| 20 | 
  | 
  | 
 | 
| 21 | 
  | 
  | 
typedef struct { | 
| 22 | 
greg | 
1.3 | 
        FULLXF  x;                      /* forward and backward transforms */ | 
| 23 | 
greg | 
1.1 | 
        SCENE  *obj;                    /* loaded object */ | 
| 24 | 
  | 
  | 
}  INSTANCE;                    /* instance of octree */ | 
| 25 | 
  | 
  | 
 | 
| 26 | 
  | 
  | 
extern SCENE  *getscene(); | 
| 27 | 
  | 
  | 
 | 
| 28 | 
  | 
  | 
extern INSTANCE  *getinstance(); |