| 1 | greg | 1.3 | /* Copyright (c) 1990 Regents of the University of California */ | 
| 2 | greg | 1.1 |  | 
| 3 |  |  | /* SCCSid "$SunId$ LBL" */ | 
| 4 |  |  |  | 
| 5 |  |  | /* | 
| 6 |  |  | *  instance.h - header file for routines using octree objects. | 
| 7 |  |  | * | 
| 8 |  |  | *      11/10/88 | 
| 9 |  |  | */ | 
| 10 |  |  |  | 
| 11 |  |  | #include  "octree.h" | 
| 12 |  |  |  | 
| 13 |  |  | typedef struct scene { | 
| 14 |  |  | char  *name;                    /* octree name */ | 
| 15 |  |  | int  ldflags;                   /* what was loaded */ | 
| 16 |  |  | CUBE  scube;                    /* scene cube */ | 
| 17 |  |  | struct scene  *next;            /* next in list */ | 
| 18 |  |  | }  SCENE;                       /* loaded octree */ | 
| 19 |  |  |  | 
| 20 |  |  | typedef struct { | 
| 21 | greg | 1.3 | FULLXF  x;                      /* forward and backward transforms */ | 
| 22 | greg | 1.1 | SCENE  *obj;                    /* loaded object */ | 
| 23 |  |  | }  INSTANCE;                    /* instance of octree */ | 
| 24 |  |  |  | 
| 25 |  |  | extern SCENE  *getscene(); | 
| 26 |  |  |  | 
| 27 |  |  | extern INSTANCE  *getinstance(); |