/* Copyright (c) 1990 Regents of the University of California */ #ifndef lint static char SCCSid[] = "$SunId$ LBL"; #endif /* * instance.c - routines for octree objects. * * 11/10/88 */ #include "standard.h" #include "object.h" #include "instance.h" #define IO_ILLEGAL (IO_FILES|IO_INFO) static SCENE *slist = NULL; /* list of loaded octrees */ SCENE * getscene(sname, flags) /* load octree sname */ char *sname; int flags; { extern char *libpath; char *pathname; register SCENE *sc; flags &= ~IO_ILLEGAL; /* not allowed */ for (sc = slist; sc != NULL; sc = sc->next) if (!strcmp(sname, sc->name)) { if ((sc->ldflags & flags) == flags) return(sc); /* loaded */ break; /* load the rest */ } if (sc == NULL) { sc = (SCENE *)malloc(sizeof(SCENE)); if (sc == NULL) error(SYSTEM, "out of memory in getscene"); sc->name = savestr(sname); sc->ldflags = 0; sc->scube.cutree = EMPTY; sc->scube.cuorg[0] = sc->scube.cuorg[1] = sc->scube.cuorg[2] = 0.; sc->scube.cusize = 0.; sc->firstobj = sc->nobjs = 0; sc->next = slist; slist = sc; } if ((pathname = getpath(sname, libpath, R_OK)) == NULL) { sprintf(errmsg, "cannot find octree file \"%s\"", sname); error(USER, errmsg); } flags &= ~sc->ldflags; /* skip what's already loaded */ if (flags & IO_SCENE) sc->firstobj = nobjects; readoct(pathname, flags, &sc->scube, NULL); if (flags & IO_SCENE) sc->nobjs = nobjects - sc->firstobj; sc->ldflags |= flags; return(sc); } INSTANCE * getinstance(o, flags) /* get instance structure */ register OBJREC *o; int flags; { register INSTANCE *in; flags &= ~IO_ILLEGAL; /* not allowed */ if ((in = (INSTANCE *)o->os) == NULL) { if ((in = (INSTANCE *)malloc(sizeof(INSTANCE))) == NULL) error(SYSTEM, "out of memory in getinstance"); if (o->oargs.nsargs < 1) objerror(o, USER, "bad # of arguments"); if (fullxf(&in->x, o->oargs.nsargs-1, o->oargs.sarg+1) != o->oargs.nsargs-1) objerror(o, USER, "bad transform"); if (in->x.f.sca < 0.0) in->x.f.sca = -in->x.f.sca; if (in->x.b.sca < 0.0) in->x.b.sca = -in->x.b.sca; in->obj = NULL; o->os = (char *)in; } if (in->obj == NULL || (in->obj->ldflags & flags) != flags) in->obj = getscene(o->oargs.sarg[0], flags); return(in); } freeinstance(o) /* free memory associated with instance */ OBJREC *o; { if (o->os == NULL) return; free(o->os); o->os = NULL; }