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root/radiance/ray/src/common/instance.c
Revision: 2.2
Committed: Thu Aug 6 16:46:47 1992 UTC (31 years, 8 months ago) by greg
Content type: text/plain
Branch: MAIN
Changes since 2.1: +9 -0 lines
Log Message:
added firstobj and nobjs to SCENE structure

File Contents

# User Rev Content
1 greg 1.6 /* Copyright (c) 1990 Regents of the University of California */
2 greg 1.1
3     #ifndef lint
4     static char SCCSid[] = "$SunId$ LBL";
5     #endif
6    
7     /*
8     * instance.c - routines for octree objects.
9     *
10     * 11/10/88
11     */
12    
13     #include "standard.h"
14    
15     #include "object.h"
16    
17     #include "instance.h"
18    
19     static SCENE *slist = NULL; /* list of loaded octrees */
20    
21    
22     SCENE *
23     getscene(sname, flags) /* load octree sname */
24     char *sname;
25     int flags;
26     {
27     extern char *libpath;
28     char *pathname;
29     register SCENE *sc;
30    
31 greg 1.5 flags &= ~(IO_FILES|IO_INFO); /* not allowed */
32 greg 1.1 for (sc = slist; sc != NULL; sc = sc->next)
33     if (!strcmp(sname, sc->name)) {
34     if ((sc->ldflags & flags) == flags)
35     return(sc); /* loaded */
36     break; /* load the rest */
37     }
38     if (sc == NULL) {
39     sc = (SCENE *)malloc(sizeof(SCENE));
40     if (sc == NULL)
41     error(SYSTEM, "out of memory in getscene");
42     sc->name = savestr(sname);
43     sc->ldflags = 0;
44 greg 2.2 sc->scube.cutree = EMPTY;
45     sc->scube.cuorg[0] = sc->scube.cuorg[1] =
46     sc->scube.cuorg[2] = 0.;
47     sc->scube.cusize = 0.;
48     sc->firstobj = sc->nobjs = 0;
49 greg 1.1 sc->next = slist;
50     slist = sc;
51     }
52 greg 1.3 if ((pathname = getpath(sname, libpath, R_OK)) == NULL) {
53 greg 1.1 sprintf(errmsg, "cannot find octree file \"%s\"", sname);
54     error(USER, errmsg);
55     }
56 greg 2.2 if (flags & ~sc->ldflags & IO_SCENE)
57     sc->firstobj = nobjects;
58 greg 1.1 readoct(pathname, flags & ~sc->ldflags, &sc->scube, NULL);
59 greg 2.2 if (flags & ~sc->ldflags & IO_SCENE)
60     sc->nobjs = nobjects - sc->firstobj;
61 greg 1.1 sc->ldflags |= flags;
62     return(sc);
63     }
64    
65    
66     INSTANCE *
67     getinstance(o, flags) /* get instance structure */
68     register OBJREC *o;
69     int flags;
70     {
71     register INSTANCE *in;
72    
73     if ((in = (INSTANCE *)o->os) == NULL) {
74     if ((in = (INSTANCE *)malloc(sizeof(INSTANCE))) == NULL)
75     error(SYSTEM, "out of memory in getinstance");
76     if (o->oargs.nsargs < 1)
77     objerror(o, USER, "bad # of arguments");
78 greg 1.6 if (fullxf(&in->x, o->oargs.nsargs-1,
79 greg 1.1 o->oargs.sarg+1) != o->oargs.nsargs-1)
80     objerror(o, USER, "bad transform");
81 greg 1.6 if (in->x.f.sca < 0.0)
82     in->x.f.sca = -in->x.f.sca;
83     if (in->x.b.sca < 0.0)
84     in->x.b.sca = -in->x.b.sca;
85 greg 1.1 in->obj = NULL;
86 greg 1.2 o->os = (char *)in;
87 greg 1.1 }
88     if (in->obj == NULL || (in->obj->ldflags & flags) != flags)
89     in->obj = getscene(o->oargs.sarg[0], flags);
90     return(in);
91     }
92 greg 1.7
93    
94     freeinstance(o) /* free memory associated with instance */
95     OBJREC *o;
96     {
97 greg 1.8 if (o->os == NULL)
98     return;
99 greg 1.7 free(o->os);
100 greg 1.8 o->os = NULL;
101 greg 1.7 }