| 71 |
|
default: |
| 72 |
|
return("unknown view type"); |
| 73 |
|
} |
| 74 |
< |
if (v->type == VT_PAR || v->type == VT_PER) { |
| 74 |
> |
if (v->type != VT_ANG) { |
| 75 |
|
v->hvec[0] *= v->hn2; |
| 76 |
|
v->hvec[1] *= v->hn2; |
| 77 |
|
v->hvec[2] *= v->hn2; |
| 125 |
|
normalize(direc); |
| 126 |
|
return(0); |
| 127 |
|
case VT_HEM: /* hemispherical fisheye */ |
| 128 |
< |
x *= v->horiz/90.0; |
| 129 |
< |
y *= v->vert/90.0; |
| 130 |
< |
z = 1.0 - x*x - y*y; |
| 128 |
> |
z = 1.0 - x*x*v->hn2 - y*y*v->vn2; |
| 129 |
|
if (z < 0.0) |
| 130 |
|
return(-1); |
| 131 |
|
z = sqrt(z); |
| 175 |
|
case VT_PAR: /* parallel view */ |
| 176 |
|
if (zp != NULL) |
| 177 |
|
*zp = DOT(disp,v->vdir); |
| 178 |
< |
*xp = DOT(disp,v->hvec)/v->hn2 + 0.5 - v->hoff; |
| 181 |
< |
*yp = DOT(disp,v->vvec)/v->vn2 + 0.5 - v->voff; |
| 182 |
< |
return; |
| 178 |
> |
break; |
| 179 |
|
case VT_PER: /* perspective view */ |
| 180 |
|
d = DOT(disp,v->vdir); |
| 181 |
|
if (zp != NULL) { |
| 191 |
|
disp[1] *= d; |
| 192 |
|
disp[2] *= d; |
| 193 |
|
} |
| 194 |
< |
*xp = DOT(disp,v->hvec)/v->hn2 + 0.5 - v->hoff; |
| 199 |
< |
*yp = DOT(disp,v->vvec)/v->vn2 + 0.5 - v->voff; |
| 200 |
< |
return; |
| 194 |
> |
break; |
| 195 |
|
case VT_HEM: /* hemispherical fisheye */ |
| 196 |
|
d = normalize(disp); |
| 197 |
|
if (zp != NULL) { |
| 200 |
|
else |
| 201 |
|
*zp = d; |
| 202 |
|
} |
| 203 |
< |
*xp = DOT(disp,v->hvec)*90.0/v->horiz + 0.5 - v->hoff; |
| 210 |
< |
*yp = DOT(disp,v->vvec)*90.0/v->vert + 0.5 - v->voff; |
| 211 |
< |
return; |
| 203 |
> |
break; |
| 204 |
|
case VT_ANG: /* angular fisheye */ |
| 205 |
|
d = normalize(disp); |
| 206 |
|
if (zp != NULL) |
| 220 |
|
*yp += DOT(disp,v->vvec)*d*180.0/v->vert; |
| 221 |
|
return; |
| 222 |
|
} |
| 223 |
+ |
*xp = DOT(disp,v->hvec)/v->hn2 + 0.5 - v->hoff; |
| 224 |
+ |
*yp = DOT(disp,v->vvec)/v->vn2 + 0.5 - v->voff; |
| 225 |
|
} |
| 226 |
|
|
| 227 |
|
|