| 1 | #include "gbasic.h" | 
| 2 |  | 
| 3 |  | 
| 4 | int             gb_epsorder(g3Float a,g3Float b) | 
| 5 | { | 
| 6 | a = a - b; | 
| 7 | return gb_signum(a); | 
| 8 | } | 
| 9 |  | 
| 10 | int             gb_epseq(g3Float a,g3Float b) | 
| 11 | { | 
| 12 | return (fabs(a - b) < GB_EPSILON); | 
| 13 | } | 
| 14 |  | 
| 15 | int             gb_inrange(g3Float a,g3Float rb,g3Float re) | 
| 16 | { | 
| 17 | if (((a >= rb) && (a <= re)) || ((a <= rb) && (a >= re))) | 
| 18 | return 1; | 
| 19 | return 0; | 
| 20 | } | 
| 21 |  | 
| 22 | int             gb_signum(g3Float a) | 
| 23 | { | 
| 24 | return ((gb_epseq(a,0.0)) ? 0 : ((a < 0.0) ? -1 : 1)); | 
| 25 | } | 
| 26 |  | 
| 27 |  | 
| 28 | g3Float gb_max(g3Float a,g3Float b) | 
| 29 | { | 
| 30 | return (a < b) ? b : a; | 
| 31 | } | 
| 32 |  | 
| 33 | g3Float gb_min(g3Float a,g3Float b) | 
| 34 | { | 
| 35 | return (a < b) ? a : b; | 
| 36 | } | 
| 37 |  | 
| 38 | int             gb_getroots(g3Float* r1,g3Float* r2,g3Float a,g3Float b,g3Float c) | 
| 39 | { | 
| 40 | g3Float d; | 
| 41 | if (gb_epseq(a,0.0)) { | 
| 42 | if (gb_epseq(b,0.0)) | 
| 43 | return 0; | 
| 44 | *r1 = *r2 = -c/b; | 
| 45 | return 1; | 
| 46 | } | 
| 47 | d = b*b - 4*a*c; | 
| 48 | if (d < -GB_EPSILON) | 
| 49 | return 0; | 
| 50 | if (gb_epseq(d,0.0)) { | 
| 51 | *r1 = *r2 = 0.5*b/a; | 
| 52 | return 1; | 
| 53 | } | 
| 54 | d = sqrt(d); | 
| 55 | *r1 = 0.5*(b + d)/a; | 
| 56 | *r2 = 0.5*(b - d)/a; | 
| 57 | return 2; | 
| 58 | } |