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#include "gbasic.h"
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int gb_epsorder(g3Float a,g3Float b)
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{
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a = a - b;
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return gb_signum(a);
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}
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int gb_epseq(g3Float a,g3Float b)
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{
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return (fabs(a - b) < GB_EPSILON);
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}
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int gb_inrange(g3Float a,g3Float rb,g3Float re)
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{
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if (((a >= rb) && (a <= re)) || ((a <= rb) && (a >= re)))
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return 1;
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return 0;
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}
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int gb_signum(g3Float a)
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{
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return ((gb_epseq(a,0.0)) ? 0 : ((a < 0.0) ? -1 : 1));
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}
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g3Float gb_max(g3Float a,g3Float b)
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{
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return (a < b) ? b : a;
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}
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g3Float gb_min(g3Float a,g3Float b)
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{
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return (a < b) ? a : b;
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}
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int gb_getroots(g3Float* r1,g3Float* r2,g3Float a,g3Float b,g3Float c)
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{
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g3Float d;
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if (gb_epseq(a,0.0)) {
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if (gb_epseq(b,0.0))
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return 0;
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*r1 = *r2 = -c/b;
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return 1;
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}
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d = b*b - 4*a*c;
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if (d < -GB_EPSILON)
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return 0;
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if (gb_epseq(d,0.0)) {
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*r1 = *r2 = 0.5*b/a;
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return 1;
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}
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d = sqrt(d);
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*r1 = 0.5*(b + d)/a;
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*r2 = 0.5*(b - d)/a;
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return 2;
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}
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