/* RCSid $Id: g3vector.h,v 2.2 2015/08/18 15:02:53 greg Exp $ */ /* ** Author: Christian Reetz (chr@riap.de) */ #ifndef __G3VECTOR_H #define __G3VECTOR_H #ifdef __cplusplus extern "C" { #endif #include #include "gbasic.h" #include "fvect.h" typedef g3Float* g3Vec; #define g3v_angle(v1,v2) (acos(g3v_dot((v1),(v2)))) g3Vec g3v_create(); void g3v_free(g3Vec v); g3Vec g3v_copy(g3Vec dest,g3Vec src); g3Vec g3v_zero(g3Vec v); g3Vec g3v_set(g3Vec v,g3Float x,g3Float y,g3Float z); g3Vec g3v_sane(g3Vec v); g3Vec g3v_fromrad(g3Vec v,FVECT rv); void g3v_torad(FVECT rv,g3Vec v); /* ** Orderering is done component wise, with decreasing significance ** Returns -1, 0 or 1 if v1 is less, equal or greater than v2 */ int g3v_epsorder(g3Vec v1,g3Vec v2); /* ** Returns true if v1 and v2 are epsilon equal */ int g3v_epseq(g3Vec v1,g3Vec v2); int g3v_epszero(g3Vec v); /* Euclidean length of vector */ g3Float g3v_length(g3Vec v); /* ** Common operations on vectors. All routines returns zero on errors or ** the result as a g3Float */ g3Float g3v_dot(g3Vec v1,g3Vec v2); g3Vec g3v_scale(g3Vec res,g3Vec v,g3Float sc); g3Vec g3v_normalize(g3Vec v); g3Vec g3v_cross(g3Vec res,g3Vec v1,g3Vec v2); g3Vec g3v_sub(g3Vec res,g3Vec v1,g3Vec v2); g3Vec g3v_add(g3Vec res,g3Vec v1,g3Vec v2); g3Vec g3v_rotate(g3Vec res,g3Vec v,g3Vec rnorm,g3Float ang); g3Vec g3v_print(g3Vec v,FILE* fp); int g3v_read(g3Vec v,FILE* fp); #ifdef __cplusplus } #endif #endif