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root/radiance/ray/src/common/fvect.h
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Comparing ray/src/common/fvect.h (file contents):
Revision 2.6 by gwlarson, Wed Aug 12 17:56:51 1998 UTC vs.
Revision 2.8 by greg, Tue Feb 25 02:47:21 2003 UTC

# Line 1 | Line 1
1 < /* Copyright (c) 1998 Silicon Graphics, Inc. */
1 > /* RCSid $Id$ */
2 > /*
3 > * Declarations for floating-point vector operations.
4 > */
5  
6 < /* SCCSid "$SunId$ SGI" */
6 > #include "copyright.h"
7  
8   #ifdef  SMLFLT
9   #define  FLOAT          float
# Line 30 | Line 33 | typedef FLOAT  FVECT[3];
33                          (vr)[1]=(v1)[2]*(v2)[0]-(v1)[0]*(v2)[2], \
34                          (vr)[2]=(v1)[0]*(v2)[1]-(v1)[1]*(v2)[0])
35  
36 + #ifdef NOPROTO
37 +
38   extern double  fdot(), dist2(), dist2lseg(), dist2line(), normalize();
39 + extern void  fcross(), fvsum(), spinvector();
40 +
41 + #else
42 +
43 + extern double   fdot(FVECT v1, FVECT v2);
44 + extern double   dist2(FVECT v1, FVECT v2);
45 + extern double   dist2line(FVECT p, FVECT ep1, FVECT ep2);
46 + extern double   dist2lseg(FVECT p, FVECT ep1, FVECT ep2);
47 + extern void     fcross(FVECT vres, FVECT v1, FVECT v2);
48 + extern void     fvsum(FVECT vres, FVECT v0, FVECT v1, double f);
49 + extern double   normalize(FVECT v);
50 + extern void     spinvector(FVECT vres, FVECT vorig, FVECT vnorm, double theta);
51 +
52 + #endif

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