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extern "C" { |
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#endif |
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#include "copyright.h" |
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#define VERTEX(f,n) ((f)->va + 3*(n)) |
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typedef struct { /* a polygonal face */ |
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FVECT norm; /* the plane's unit normal */ |
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FLOAT offset; /* plane equation: DOT(norm, v) == offset */ |
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FLOAT area; /* area of face */ |
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FLOAT *va; /* vertex array (o->oargs.farg) */ |
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> |
RREAL offset; /* plane equation: DOT(norm, v) == offset */ |
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> |
RREAL area; /* area of face */ |
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> |
RREAL *va; /* vertex array (o->oargs.farg) */ |
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short nv; /* # of vertices */ |
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short ax; /* axis closest to normal */ |
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} FACE; |