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root/radiance/ray/src/common/face.c
Revision: 2.2
Committed: Fri Oct 2 16:02:20 1992 UTC (31 years, 7 months ago) by greg
Content type: text/plain
Branch: MAIN
Changes since 2.1: +0 -1 lines
Log Message:
Removed problematic math function declarations

File Contents

# Content
1 /* Copyright (c) 1991 Regents of the University of California */
2
3 #ifndef lint
4 static char SCCSid[] = "$SunId$ LBL";
5 #endif
6
7 /*
8 * face.c - routines dealing with polygonal faces.
9 *
10 * 8/30/85
11 */
12
13 #include "standard.h"
14
15 #include "object.h"
16
17 #include "face.h"
18
19 /*
20 * A face is given as a list of 3D vertices. The normal
21 * direction and therefore the surface orientation is determined
22 * by the ordering of the vertices. Looking in the direction opposite
23 * the normal (at the front of the face), the vertices will be
24 * listed in counter-clockwise order.
25 * There is no checking done to insure that the edges do not cross
26 * one another. This was considered too expensive and should be unnecessary.
27 * The last vertex is automatically connected to the first.
28 */
29
30 #define VERTEPS 1e-4 /* allowed vertex error */
31
32
33 FACE *
34 getface(o) /* get arguments for a face */
35 OBJREC *o;
36 {
37 double d1;
38 int badvert;
39 FVECT v1, v2, v3;
40 register FACE *f;
41 register int i;
42
43 if ((f = (FACE *)o->os) != NULL)
44 return(f); /* already done */
45
46 f = (FACE *)malloc(sizeof(FACE));
47 if (f == NULL)
48 error(SYSTEM, "out of memory in makeface");
49
50 if (o->oargs.nfargs < 9 || o->oargs.nfargs % 3)
51 objerror(o, USER, "bad # arguments");
52
53 o->os = (char *)f; /* save face */
54
55 f->va = o->oargs.farg;
56 f->nv = o->oargs.nfargs / 3;
57 /* compute area and normal */
58 f->norm[0] = f->norm[1] = f->norm[2] = 0.0;
59 v1[0] = v1[1] = v1[2] = 0.0;
60 for (i = 1; i < f->nv; i++) {
61 v2[0] = VERTEX(f,i)[0] - VERTEX(f,0)[0];
62 v2[1] = VERTEX(f,i)[1] - VERTEX(f,0)[1];
63 v2[2] = VERTEX(f,i)[2] - VERTEX(f,0)[2];
64 fcross(v3, v1, v2);
65 f->norm[0] += v3[0];
66 f->norm[1] += v3[1];
67 f->norm[2] += v3[2];
68 VCOPY(v1, v2);
69 }
70 f->area = normalize(f->norm);
71 if (f->area == 0.0) {
72 objerror(o, WARNING, "zero area"); /* used to be fatal */
73 f->offset = 0.0;
74 f->ax = 0;
75 return(f);
76 }
77 f->area *= 0.5;
78 /* compute offset */
79 badvert = 0;
80 f->offset = DOT(f->norm, VERTEX(f,0));
81 for (i = 1; i < f->nv; i++) {
82 d1 = DOT(f->norm, VERTEX(f,i));
83 badvert += fabs(d1 - f->offset/i) > VERTEPS;
84 f->offset += d1;
85 }
86 f->offset /= (double)f->nv;
87 if (badvert)
88 objerror(o, WARNING, "non-planar vertex");
89 /* find axis */
90 f->ax = fabs(f->norm[0]) > fabs(f->norm[1]) ? 0 : 1;
91 if (fabs(f->norm[2]) > fabs(f->norm[f->ax]))
92 f->ax = 2;
93
94 return(f);
95 }
96
97
98 freeface(o) /* free memory associated with face */
99 OBJREC *o;
100 {
101 if (o->os == NULL)
102 return;
103 free(o->os);
104 o->os = NULL;
105 }
106
107
108 inface(p, f) /* determine if point is in face */
109 FVECT p;
110 FACE *f;
111 {
112 int ncross, n;
113 double x, y;
114 register int xi, yi;
115 register FLOAT *p0, *p1;
116
117 xi = (f->ax+1)%3;
118 yi = (f->ax+2)%3;
119 x = p[xi];
120 y = p[yi];
121 n = f->nv;
122 p0 = f->va + 3*(n-1); /* connect last to first */
123 p1 = f->va;
124 ncross = 0;
125 /* positive x axis cross test */
126 while (n--) {
127 if ((p0[yi] > y) ^ (p1[yi] > y))
128 if (p0[xi] > x && p1[xi] > x)
129 ncross++;
130 else if (p0[xi] > x || p1[xi] > x)
131 ncross += (p1[yi] > p0[yi]) ^
132 ((p0[yi]-y)*(p1[xi]-x) >
133 (p0[xi]-x)*(p1[yi]-y));
134 p0 = p1;
135 p1 += 3;
136 }
137 return(ncross & 01);
138 }