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root/radiance/ray/src/common/face.c
Revision: 2.5
Committed: Fri Mar 22 09:01:16 1996 UTC (28 years, 1 month ago) by greg
Content type: text/plain
Branch: MAIN
Changes since 2.4: +4 -2 lines
Log Message:
slight efficiency improvement

File Contents

# User Rev Content
1 greg 2.4 /* Copyright (c) 1995 Regents of the University of California */
2 greg 1.1
3     #ifndef lint
4     static char SCCSid[] = "$SunId$ LBL";
5     #endif
6    
7     /*
8     * face.c - routines dealing with polygonal faces.
9     *
10     * 8/30/85
11     */
12    
13     #include "standard.h"
14    
15     #include "object.h"
16    
17     #include "face.h"
18    
19     /*
20     * A face is given as a list of 3D vertices. The normal
21     * direction and therefore the surface orientation is determined
22     * by the ordering of the vertices. Looking in the direction opposite
23     * the normal (at the front of the face), the vertices will be
24     * listed in counter-clockwise order.
25     * There is no checking done to insure that the edges do not cross
26     * one another. This was considered too expensive and should be unnecessary.
27     * The last vertex is automatically connected to the first.
28     */
29    
30 greg 2.3 #ifdef SMLFLT
31     #define VERTEPS 1e-2 /* allowed vertex error */
32     #else
33 greg 1.1 #define VERTEPS 1e-4 /* allowed vertex error */
34 greg 2.3 #endif
35 greg 1.1
36    
37     FACE *
38     getface(o) /* get arguments for a face */
39     OBJREC *o;
40     {
41     double d1;
42     int badvert;
43     FVECT v1, v2, v3;
44     register FACE *f;
45     register int i;
46    
47     if ((f = (FACE *)o->os) != NULL)
48     return(f); /* already done */
49    
50     f = (FACE *)malloc(sizeof(FACE));
51     if (f == NULL)
52     error(SYSTEM, "out of memory in makeface");
53    
54     if (o->oargs.nfargs < 9 || o->oargs.nfargs % 3)
55     objerror(o, USER, "bad # arguments");
56    
57 greg 1.3 o->os = (char *)f; /* save face */
58    
59 greg 1.1 f->va = o->oargs.farg;
60     f->nv = o->oargs.nfargs / 3;
61 greg 2.4 /* check for last==first */
62     if (dist2(VERTEX(f,0),VERTEX(f,f->nv-1)) <= FTINY*FTINY)
63     f->nv--;
64 greg 1.1 /* compute area and normal */
65     f->norm[0] = f->norm[1] = f->norm[2] = 0.0;
66 greg 2.5 v1[0] = VERTEX(f,1)[0] - VERTEX(f,0)[0];
67     v1[1] = VERTEX(f,1)[1] - VERTEX(f,0)[1];
68     v1[2] = VERTEX(f,1)[2] - VERTEX(f,0)[2];
69     for (i = 2; i < f->nv; i++) {
70 greg 1.1 v2[0] = VERTEX(f,i)[0] - VERTEX(f,0)[0];
71     v2[1] = VERTEX(f,i)[1] - VERTEX(f,0)[1];
72     v2[2] = VERTEX(f,i)[2] - VERTEX(f,0)[2];
73     fcross(v3, v1, v2);
74     f->norm[0] += v3[0];
75     f->norm[1] += v3[1];
76     f->norm[2] += v3[2];
77     VCOPY(v1, v2);
78     }
79     f->area = normalize(f->norm);
80     if (f->area == 0.0) {
81     objerror(o, WARNING, "zero area"); /* used to be fatal */
82 greg 1.2 f->offset = 0.0;
83 greg 1.1 f->ax = 0;
84     return(f);
85     }
86     f->area *= 0.5;
87 greg 1.2 /* compute offset */
88 greg 1.1 badvert = 0;
89 greg 1.2 f->offset = DOT(f->norm, VERTEX(f,0));
90 greg 1.1 for (i = 1; i < f->nv; i++) {
91     d1 = DOT(f->norm, VERTEX(f,i));
92 greg 1.2 badvert += fabs(d1 - f->offset/i) > VERTEPS;
93     f->offset += d1;
94 greg 1.1 }
95 greg 1.5 f->offset /= (double)f->nv;
96 greg 1.1 if (badvert)
97     objerror(o, WARNING, "non-planar vertex");
98     /* find axis */
99     f->ax = fabs(f->norm[0]) > fabs(f->norm[1]) ? 0 : 1;
100     if (fabs(f->norm[2]) > fabs(f->norm[f->ax]))
101     f->ax = 2;
102    
103     return(f);
104     }
105    
106    
107     freeface(o) /* free memory associated with face */
108     OBJREC *o;
109     {
110 greg 1.4 if (o->os == NULL)
111     return;
112 greg 1.1 free(o->os);
113     o->os = NULL;
114     }
115    
116    
117     inface(p, f) /* determine if point is in face */
118     FVECT p;
119     FACE *f;
120     {
121     int ncross, n;
122     double x, y;
123     register int xi, yi;
124 greg 1.6 register FLOAT *p0, *p1;
125 greg 1.1
126     xi = (f->ax+1)%3;
127     yi = (f->ax+2)%3;
128     x = p[xi];
129     y = p[yi];
130     n = f->nv;
131     p0 = f->va + 3*(n-1); /* connect last to first */
132     p1 = f->va;
133     ncross = 0;
134     /* positive x axis cross test */
135     while (n--) {
136     if ((p0[yi] > y) ^ (p1[yi] > y))
137     if (p0[xi] > x && p1[xi] > x)
138     ncross++;
139     else if (p0[xi] > x || p1[xi] > x)
140     ncross += (p1[yi] > p0[yi]) ^
141     ((p0[yi]-y)*(p1[xi]-x) >
142     (p0[xi]-x)*(p1[yi]-y));
143     p0 = p1;
144     p1 += 3;
145     }
146     return(ncross & 01);
147     }