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root/radiance/ray/src/common/depthcodec.h
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Comparing ray/src/common/depthcodec.h (file contents):
Revision 2.1 by greg, Fri Jul 26 16:18:06 2019 UTC vs.
Revision 2.2 by greg, Fri Jul 26 17:04:12 2019 UTC

# Line 19 | Line 19 | extern "C" {
19   #define LDEPTHSTR       9
20   #define DEPTH16FMT      "16-bit_encoded_depth"
21  
22 < #define HF_HEADIN       0x1
23 < #define HF_HEADOUT      0x2
24 < #define HF_RESIN        0x4
25 < #define HF_RESOUT       0x8
26 < #define HF_ALL          0xf
27 < #define HF_ENCODE       0x10
22 > #define HF_HEADIN       0x1                     /* expect input header */
23 > #define HF_HEADOUT      0x2                     /* write header to stdout */
24 > #define HF_RESIN        0x4                     /* expect resolution string */
25 > #define HF_RESOUT       0x8                     /* write resolution to stdout */
26 > #define HF_STDERR       0x10                    /* report errors to stderr */
27 > #define HF_ALL          0x1f                    /* all flags above */
28 > #define HF_ENCODE       0x20                    /* we are encoding */
29  
30   /* Structure for encoding/decoding depths and world points */
31   typedef struct {

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