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greg |
2.1 |
#ifndef lint
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greg |
2.6 |
static const char RCSid[] = "$Id: convertobj.c,v 2.5 2021/04/16 15:18:33 greg Exp $";
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greg |
2.1 |
#endif
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/*
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* convertobj.c
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*
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* Convert .OBJ scene to Radiance
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*
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* Created by Greg Ward on Thu Apr 22 2004.
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*/
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greg |
2.2 |
#include "paths.h"
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greg |
2.4 |
#include "fvect.h"
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#include "tmesh.h"
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greg |
2.1 |
#include "rterror.h"
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#include "objutil.h"
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greg |
2.4 |
#define TEXNAME "T-nor"
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static int fcnt = 0; /* face output counter */
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/* Callback for face smoothing detection */
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static int
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checksmooth(Scene *sc, Face *f, void *ptr)
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{
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int nrev = 0;
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Normal fnrm;
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int i;
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f->flags &= ~FACE_RESERVED; /* using reserved flag */
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for (i = f->nv; i--; )
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if (f->v[i].nid < 0)
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return(0); /* missing normal */
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if (faceArea(sc, f, fnrm) == 0) /* degenerate?? */
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return(0);
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/* check each normal */
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for (i = f->nv; i--; ) {
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float *tnrm = sc->norm[f->v[i].nid];
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double dprod = DOT(tnrm, fnrm);
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if (dprod >= COSTOL) /* this one agrees? */
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continue;
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if (dprod > -COSTOL) /* active smoothing? */
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break;
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++nrev; /* count opposite face normal */
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}
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if ((i < 0) & !nrev) /* all normals agree w/ face? */
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return(0);
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if (nrev == f->nv) { /* all reversed? */
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greg |
2.6 |
for (i = f->nv/2; i--; ) { /* swap vertices around */
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greg |
2.4 |
int j = f->nv-1 - i;
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greg |
2.6 |
VertEnt tve = f->v[i];
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f->v[i] = f->v[j];
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f->v[j] = tve;
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greg |
2.4 |
}
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return(0);
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}
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f->flags |= FACE_RESERVED; /* else we got one to smooth */
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return(1);
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}
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/* Callback to write out smoothed Radiance triangle */
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static int
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trismooth(Scene *sc, Face *f, void *ptr)
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{
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FILE *fp = (FILE *)ptr;
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BARYCCM bcm;
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greg |
2.5 |
FVECT coor[3];
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greg |
2.4 |
int i;
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if (f->nv != 3)
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return(0); /* should never happen */
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greg |
2.5 |
#ifdef SMLFLT
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for (i = 3; i--; ) {
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double *v = sc->vert[f->v[i].vid].p;
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VCOPY(coor[i], v);
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}
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if (comp_baryc(&bcm, coor[0], coor[1], coor[2]) < 0)
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return(0); /* degenerate?? */
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#else
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if (comp_baryc(&bcm, sc->vert[f->v[0].vid].p,
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sc->vert[f->v[1].vid].p, sc->vert[f->v[2].vid].p) < 0)
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greg |
2.4 |
return(0); /* degenerate?? */
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greg |
2.5 |
#endif
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greg |
2.4 |
for (i = 3; i--; ) { /* assign BC normals */
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float *tnrm = sc->norm[f->v[i].nid];
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greg |
2.5 |
coor[0][i] = tnrm[0];
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coor[1][i] = tnrm[1];
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coor[2][i] = tnrm[2];
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greg |
2.4 |
} /* print texture */
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fprintf(fp, "\n%s texfunc %s\n4 dx dy dz %s\n0\n",
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sc->matname[f->mat], TEXNAME, TCALNAME);
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greg |
2.5 |
fput_baryc(&bcm, coor, 3, fp); /* with BC normals */
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greg |
2.4 |
fprintf(fp, "\n%s polygon %s.%d\n0\n0\n9\n",
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TEXNAME, sc->grpname[f->grp], ++fcnt);
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for (i = 0; i < 3; i++) { /* then triangle */
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double *v = sc->vert[f->v[i].vid].p;
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fprintf(fp, "\t%18.12g %18.12g %18.12g\n", v[0], v[1], v[2]);
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}
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return(1);
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}
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greg |
2.1 |
/* Callback to convert face to Radiance */
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static int
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radface(Scene *sc, Face *f, void *ptr)
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{
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FILE *fp = (FILE *)ptr;
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int i;
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fprintf(fp, "\n%s polygon %s.%d\n0\n0\n%d\n", sc->matname[f->mat],
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sc->grpname[f->grp], ++fcnt, 3*f->nv);
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for (i = 0; i < f->nv; i++) {
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Vertex *vp = sc->vert + f->v[i].vid;
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fprintf(fp, "\t%18.12g %18.12g %18.12g\n",
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vp->p[0], vp->p[1], vp->p[2]);
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}
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return(1);
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}
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/* Convert indicated faces to Radiance, return # written or -1 on error */
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int
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toRadiance(Scene *sc, FILE *fp, int flreq, int flexc)
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{
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int n;
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if (sc == NULL || sc->nfaces <= 0 || fp == NULL)
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return(0);
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greg |
2.4 |
/* not passing empties */
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flexc |= FACE_DEGENERATE;
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/* reset counter if not stdout */
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fcnt *= (fp == stdout);
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greg |
2.1 |
/* write comments */
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for (n = 0; n < sc->ndescr; n++)
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fprintf(fp, "# %s\n", sc->descr[n]);
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greg |
2.4 |
/* flag faces to smooth */
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n = foreachFace(sc, checksmooth, flreq, flexc, NULL);
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if (n > 0) { /* write smooth faces */
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Scene *smoothies = dupScene(sc, flreq|FACE_RESERVED, flexc);
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if (!smoothies)
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return(-1);
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n = triangulateScene(smoothies);
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if (n >= 0)
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n = foreachFace(smoothies, trismooth, 0, 0, fp);
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freeScene(smoothies);
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}
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if (n < 0)
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return(-1);
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/* write flat faces */
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n += foreachFace(sc, radface, flreq, flexc|FACE_RESERVED, fp);
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greg |
2.1 |
if (fflush(fp) < 0) {
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greg |
2.3 |
error(SYSTEM, "Error writing Radiance scene data");
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greg |
2.1 |
return(-1);
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}
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return(n);
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}
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/* Convert faces to Radiance file, return # written or -1 on error */
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int
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writeRadiance(Scene *sc, const char *fspec, int flreq, int flexc)
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{
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extern char *progname;
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FILE *fp;
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int n;
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if (sc == NULL || sc->nfaces <= 0 || fspec == NULL || !*fspec)
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return(0);
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#if POPEN_SUPPORT
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if (fspec[0] == '!') {
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if ((fp = popen(fspec+1, "w")) == NULL) {
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sprintf(errmsg, "%s: cannot execute", fspec);
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error(SYSTEM, errmsg);
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greg |
2.3 |
return(-1);
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greg |
2.1 |
}
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} else
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#endif
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if ((fp = fopen(fspec, "w")) == NULL) {
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sprintf(errmsg, "%s: cannot open for writing", fspec);
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error(SYSTEM, errmsg);
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greg |
2.3 |
return(-1);
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greg |
2.1 |
}
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/* start off header */
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fprintf(fp, "# Radiance scene file converted from .OBJ by %s\n#\n",
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progname);
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n = toRadiance(sc, fp, flreq, flexc); /* write file */
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#if POPEN_SUPPORT
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greg |
2.3 |
if (fspec[0] == '!') {
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if (pclose(fp)) {
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sprintf(errmsg, "%s: error writing to command\n", fspec);
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error(SYSTEM, errmsg);
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return(-1);
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}
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} else
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greg |
2.1 |
#endif
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greg |
2.3 |
fclose(fp); /* close it (already flushed) */
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greg |
2.1 |
return(n);
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}
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