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root/radiance/ray/src/common/ccolor.c
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Comparing ray/src/common/ccolor.c (file contents):
Revision 3.6 by greg, Tue Jul 17 23:40:24 2012 UTC vs.
Revision 3.8 by greg, Sun Apr 5 01:32:01 2015 UTC

# Line 96 | Line 96 | c_fromSharpRGB(float cin[3], C_COLOR *cout)
96   {
97          double  xyz[3], sf;
98  
99        xyz[0] = XYZfromSharp[0][0]*cin[0] + XYZfromSharp[0][1]*cin[1] +
100                                XYZfromSharp[0][2]*cin[2];
99          xyz[1] = XYZfromSharp[1][0]*cin[0] + XYZfromSharp[1][1]*cin[1] +
100                                  XYZfromSharp[1][2]*cin[2];
101 +        if (xyz[1] <= 1e-6) {
102 +                *cout = c_dfcolor;      /* punting, here... */
103 +                return xyz[1];
104 +        }
105 +        xyz[0] = XYZfromSharp[0][0]*cin[0] + XYZfromSharp[0][1]*cin[1] +
106 +                                XYZfromSharp[0][2]*cin[2];
107          xyz[2] = XYZfromSharp[2][0]*cin[0] + XYZfromSharp[2][1]*cin[1] +
108                                  XYZfromSharp[2][2]*cin[2];
109 <                                
109 >        
110          sf = 1./(xyz[0] + xyz[1] + xyz[2]);
111  
112          cout->cx = xyz[0] * sf;
# Line 386 | Line 390 | c_bbtemp(C_COLOR *clr, double tk)
390   #undef  C2
391   #undef  bbsp
392   #undef  bblm
393 +
394 + #define UV_NORMF        410.
395 +
396 + /* encode (x,y) chromaticity */
397 + C_CHROMA
398 + c_encodeChroma(C_COLOR *clr)
399 + {
400 +        double  df;
401 +        int     ub, vb;
402 +
403 +        c_ccvt(clr, C_CSXY);
404 +        df = UV_NORMF/(-2.*clr->cx + 12.*clr->cy + 3.);
405 +        ub = 4.*clr->cx * df;
406 +        if (ub < 0) ub = 0;
407 +        else if (ub > 0xff) ub = 0xff;
408 +        vb = 9.*clr->cy * df;
409 +        if (vb < 0) vb = 0;
410 +        else if (vb > 0xff) vb = 0xff;
411 +
412 +        return(vb<<8 | ub);
413 + }
414 +
415 + /* decode (x,y) chromaticity */
416 + void
417 + c_decodeChroma(C_COLOR *cres, C_CHROMA ccode)
418 + {
419 +        double  up = ((ccode & 0xff) + .5)*(1./UV_NORMF);
420 +        double  vp = ((ccode>>8 & 0xff) + .5)*(1./UV_NORMF);
421 +        double  df = 1./(6.*up - 16.*vp + 12.);
422 +
423 +        cres->cx = 9.*up * df;
424 +        cres->cy = 4.*vp * df;
425 +        cres->flags = C_CDXY|C_CSXY;
426 + }
427 +
428 + #undef  UV_NORMF

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