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root/radiance/ray/src/common/bsdf_m.h
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Comparing ray/src/common/bsdf_m.h (file contents):
Revision 3.6 by greg, Sun Apr 21 22:58:40 2013 UTC vs.
Revision 3.7 by greg, Thu Apr 2 16:40:32 2015 UTC

# Line 33 | Line 33 | typedef struct {
33          b_vecf          *ob_vec;        /* get output vector from index */
34          b_ndxf          *ob_ndx;        /* get output index from vector */
35          b_ohmf          *ob_ohm;        /* get output proj. SA for index */
36 +        C_CHROMA        *chroma;        /* chromaticity data */
37          float           bsdf[1];        /* scattering data (extends struct) */
38   } SDMat;
39  
# Line 82 | Line 83 | typedef struct {
83   extern ANGLE_BASIS      abase_list[MAXABASES];
84  
85   extern int              nabases;        /* current number of defined bases */
86 +
87 + extern C_COLOR  mtx_RGB_prim[3];        /* matrix RGB primaries  */
88 + extern float    mtx_RGB_coef[3];        /* corresponding Y coefficients */
89 +
90 + /* Get color or grayscale value for BSDF in the given directions */
91 + extern int              mBSDF_color(float coef[], const SDMat *b, int i, int o);
92  
93   /* Get vector for this angle basis index (front exiting) */
94   extern b_vecf           fo_getvec;

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