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* in the surface plane pointed to the right as seen from the front. |
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* This means the Y-axis is "up" and the Z-axis is the surface normal. |
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* |
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* Note that we reverse the identification of "front" and "back" from |
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* the conventions used in WINDOW 6. "Front" in our library points |
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* in the +Z direction, towards the interior of the space rather |
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* than the exterior. |
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+ |
* |
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* BSDF vectors always oriented away from surface, even when "incident." |
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* |
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* Created by Greg Ward on 1/10/11. |