| 9 |
|
* in the surface plane pointed to the right as seen from the front. |
| 10 |
|
* This means the Y-axis is "up" and the Z-axis is the surface normal. |
| 11 |
|
* |
| 12 |
+ |
* Note that we reverse the identification of "front" and "back" from |
| 13 |
+ |
* the conventions used in WINDOW 6. "Front" in our library points |
| 14 |
+ |
* in the +Z direction, towards the interior of the space rather |
| 15 |
+ |
* than the exterior. |
| 16 |
+ |
* |
| 17 |
|
* BSDF vectors always oriented away from surface, even when "incident." |
| 18 |
|
* |
| 19 |
|
* Created by Greg Ward on 1/10/11. |
| 33 |
|
#define SDnameLn 128 /* maximum BSDF name length */ |
| 34 |
|
#define SDmaxCh 3 /* maximum # spectral channels */ |
| 35 |
|
|
| 36 |
< |
/* Component flags for SDsampBSDF() and SDhemiScatter() */ |
| 36 |
> |
/* Component flags for SDsampBSDF() and SDdirectHemi() */ |
| 37 |
|
#define SDsampR 0x1 /* include reflection */ |
| 38 |
|
#define SDsampT 0x2 /* include transmission */ |
| 39 |
|
#define SDsampS 0x3 /* include scattering (R+T) */ |
| 44 |
|
#define SDsampSpS 0x7 /* include non-diffuse scattering */ |
| 45 |
|
#define SDsampAll 0xF /* include everything */ |
| 46 |
|
|
| 47 |
< |
/* Projected solid angle query flags fos SDsizeBSDF() */ |
| 47 |
> |
/* Projected solid angle query flags for SDsizeBSDF() */ |
| 48 |
|
#define SDqueryVal 0x0 /* query single value */ |
| 49 |
|
#define SDqueryMin 0x1 /* query minimum proj. solid angle */ |
| 50 |
|
#define SDqueryMax 0x2 /* query maximum proj. solid angle */ |
| 83 |
|
int (*getBSDFs)(float coef[SDmaxCh], const FVECT outVec, |
| 84 |
|
const FVECT inVec, const void *dist); |
| 85 |
|
/* query non-diffuse PSA for vector */ |
| 86 |
< |
SDError (*queryProjSA)(double *psa, const FVECT vec, |
| 87 |
< |
int qflags, const void *dist); |
| 86 |
> |
SDError (*queryProjSA)(double *psa, const FVECT v1, |
| 87 |
> |
const RREAL *v2, int qflags, |
| 88 |
> |
const void *dist); |
| 89 |
|
/* get cumulative distribution */ |
| 90 |
|
const SDCDst *(*getCDist)(const FVECT inVec, SDComponent *sdc); |
| 91 |
|
/* sample cumulative distribution */ |
| 155 |
|
/* Free a spectral distribution function */ |
| 156 |
|
extern void SDfreeSpectralDF(SDSpectralDF *df); |
| 157 |
|
|
| 158 |
< |
/* Initialize an unused BSDF struct (clears to zeroes) */ |
| 159 |
< |
extern void SDclearBSDF(SDData *sd); |
| 158 |
> |
/* Initialize an unused BSDF struct and assign name (calls SDclipName) */ |
| 159 |
> |
extern void SDclearBSDF(SDData *sd, const char *fname); |
| 160 |
|
|
| 161 |
|
/* Load a BSDF struct from the given file (keeps name unchanged) */ |
| 162 |
|
extern SDError SDloadFile(SDData *sd, const char *fname); |
| 196 |
|
/* Free a BSDF from our cache (clear all if NULL) */ |
| 197 |
|
extern void SDfreeCache(const SDData *sd); |
| 198 |
|
|
| 199 |
< |
/* Query projected solid angle resolution for non-diffuse BSDF direction */ |
| 200 |
< |
extern SDError SDsizeBSDF(double *projSA, const FVECT vec, |
| 201 |
< |
int qflags, const SDData *sd); |
| 199 |
> |
/* Query projected solid angle resolution for non-diffuse BSDF direction(s) */ |
| 200 |
> |
extern SDError SDsizeBSDF(double *projSA, const FVECT v1, |
| 201 |
> |
const RREAL *v2, int qflags, |
| 202 |
> |
const SDData *sd); |
| 203 |
|
|
| 204 |
|
/* Return BSDF for the given incident and scattered ray vectors */ |
| 205 |
|
extern SDError SDevalBSDF(SDValue *sv, const FVECT outVec, |