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root/radiance/ray/src/common/bsdf.h
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Comparing ray/src/common/bsdf.h (file contents):
Revision 2.29 by greg, Tue Dec 7 23:49:50 2021 UTC vs.
Revision 2.31 by greg, Sat Jun 7 05:09:45 2025 UTC

# Line 3 | Line 3
3   *  bsdf.h
4   *  
5   *  Declarations for bidirectional scattering distribution functions.
6 *  Assumes <stdio.h> already included.
6   *
7   *  A material is oriented in right-hand coordinate system with X-axis
8   *      in the surface plane pointed to the right as seen from the front.
# Line 23 | Line 22
22   #ifndef _BSDF_H_
23   #define _BSDF_H_
24  
25 + #include "platform.h"
26   #include "fvect.h"
27   #include "ccolor.h"
28 #include "platform.h"
28  
29   #ifdef __cplusplus
30   extern "C" {
# Line 190 | Line 189 | extern SDError         SDsampComponent(SDValue *sv, FVECT ioV
189  
190   /* Convert 1-dimensional random variable to N-dimensional */
191   extern void             SDmultiSamp(double t[], int n, double randX);
193
194 /* Map a [0,1]^2 square to a unit radius disk */
195 extern void             SDsquare2disk(double ds[2], double seedx, double seedy);
196
197 /* Map point on unit disk to a unit square in [0,1]^2 range */
198 extern void             SDdisk2square(double sq[2], double diskx, double disky);
192  
193   /*****************************************************************
194   * The calls below are the ones most applications require.

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