--- ray/src/common/bsdf.h 2011/02/19 23:42:09 2.7 +++ ray/src/common/bsdf.h 2011/02/21 22:50:37 2.8 @@ -1,4 +1,4 @@ -/* RCSid $Id: bsdf.h,v 2.7 2011/02/19 23:42:09 greg Exp $ */ +/* RCSid $Id: bsdf.h,v 2.8 2011/02/21 22:50:37 greg Exp $ */ /* * bsdf.h * @@ -8,6 +8,11 @@ * A material is oriented in right-hand coordinate system with X-axis * in the surface plane pointed to the right as seen from the front. * This means the Y-axis is "up" and the Z-axis is the surface normal. + * + * Note that we reverse the identification of "front" and "back" from + * the conventions used in WINDOW 6. "Front" in our library points + * in the +Z direction, towards the interior of the space rather + * than the exterior. * * BSDF vectors always oriented away from surface, even when "incident." *