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root/radiance/ray/src/common/bsdf.h
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Comparing ray/src/common/bsdf.h (file contents):
Revision 2.22 by greg, Sun Apr 21 21:36:23 2013 UTC vs.
Revision 2.25 by schorsch, Fri Jan 5 20:15:50 2018 UTC

# Line 25 | Line 25
25  
26   #include "fvect.h"
27   #include "ccolor.h"
28 + #include "platform.h"
29  
30   #ifdef __cplusplus
31   extern "C" {
32   #endif
33  
33 #ifdef _WIN32
34 #define strcasecmp      stricmp
35 #endif
36
34   #define SDnameLn        128             /* maximum BSDF name length */
35   #define SDmaxCh         3               /* maximum # spectral channels */
36  
# Line 87 | Line 84 | extern const SDCDst    SDemptyCD;      /* empty distribution *
84   typedef struct SDComp_s SDComponent;
85  
86   /* Methods needed to handle BSDF components (nothing is optional) */
87 + #ifdef __cplusplus
88 + /* in C++, the const puts the type into the local anonymous namespace,
89 +   making it a private (and different) type for each file using this header.
90 + */
91 + typedef struct {
92 + #else
93   typedef const struct {
94 + #endif
95                                          /* return non-diffuse BSDF */
96          int             (*getBSDFs)(float coef[SDmaxCh], const FVECT outVec,
97                                      const FVECT inVec, SDComponent *sdc);
# Line 126 | Line 130 | typedef struct {
130          char            matn[SDnameLn]; /* material name */
131          char            makr[SDnameLn]; /* manufacturer */
132          char            *mgf;           /* geometric description (if any) */
133 <        float           dim[3];         /* width, height, thickness (meters) */
133 >        double          dim[3];         /* width, height, thickness (meters) */
134          SDValue         rLambFront;     /* diffuse front reflectance */
135          SDValue         rLambBack;      /* diffuse rear reflectance */
136          SDValue         tLamb;          /* diffuse transmission */

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