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root/radiance/ray/src/common/bsdf.h
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Comparing ray/src/common/bsdf.h (file contents):
Revision 2.16 by greg, Sun Aug 21 22:38:12 2011 UTC vs.
Revision 2.18 by greg, Mon Mar 5 00:17:06 2012 UTC

# Line 118 | Line 118 | typedef struct {
118   /* Loaded BSDF data */
119   typedef struct {
120          char            name[SDnameLn]; /* BSDF name (usu. derived from file) */
121 +        char            matn[SDnameLn]; /* material name */
122 +        char            makr[SDnameLn]; /* manufacturer */
123          char            *mgf;           /* geometric description (if any) */
124          float           dim[3];         /* width, height, thickness (meters) */
125          SDValue         rLambFront;     /* diffuse front reflectance */
# Line 155 | Line 157 | extern void            SDclipName(char res[SDnameLn], const char
157  
158   /* Allocate new spectral distribution function */
159   extern SDSpectralDF     *SDnewSpectralDF(int nc);
160 +
161 + /* Add component(s) to spectral distribution function */
162 + extern SDSpectralDF     *SDaddComponent(SDSpectralDF *odf, int nadd);
163  
164   /* Free a spectral distribution function */
165   extern void             SDfreeSpectralDF(SDSpectralDF *df);

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