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root/radiance/ray/src/common/bmalloc.c
Revision: 2.8
Committed: Sun Oct 3 20:48:53 2004 UTC (19 years, 6 months ago) by schorsch
Content type: text/plain
Branch: MAIN
CVS Tags: rad3R6
Changes since 2.7: +2 -2 lines
Log Message:
Changed bposition back to char*, to allow pointer arithmetic.

File Contents

# Content
1 #ifndef lint
2 static const char RCSid[] = "$Id: bmalloc.c,v 2.7 2004/03/28 20:33:12 schorsch Exp $";
3 #endif
4 /*
5 * Bmalloc provides basic memory allocation without overhead (no free lists).
6 * Use only to take the load off of malloc for all those
7 * piddling little requests that you never expect to free.
8 * Bmalloc defers to malloc for big requests.
9 * Bfree should hand memory to bmalloc, but it usually fails here.
10 *
11 * External symbols declared in standard.h
12 */
13
14 #include "copyright.h"
15
16 #include <stdlib.h>
17
18 #include "rtmisc.h"
19
20 #ifndef MBLKSIZ
21 #define MBLKSIZ 16376 /* size of memory allocation block */
22 #endif
23 #define WASTEFRAC 12 /* don't waste more than a fraction */
24 #ifndef ALIGNT
25 #define ALIGNT double /* type for alignment */
26 #endif
27 #define BYTES_WORD sizeof(ALIGNT)
28
29 static char *bposition = NULL;
30 static size_t nremain = 0;
31
32
33 void *
34 bmalloc( /* allocate a block of n bytes */
35 register size_t n
36 )
37 {
38 if (n > nremain && (n > MBLKSIZ || nremain > MBLKSIZ/WASTEFRAC))
39 return(malloc(n)); /* too big */
40
41 n = (n+(BYTES_WORD-1))&~(BYTES_WORD-1); /* word align */
42
43 if (n > nremain && (bposition = malloc(nremain = MBLKSIZ)) == NULL) {
44 nremain = 0;
45 return(NULL);
46 }
47 bposition += n;
48 nremain -= n;
49 return(bposition - n);
50 }
51
52
53 void
54 bfree( /* free random memory */
55 register void *p,
56 register size_t n
57 )
58 {
59 register size_t bsiz;
60 /* check alignment */
61 bsiz = BYTES_WORD - ((size_t)p&(BYTES_WORD-1));
62 if (bsiz < BYTES_WORD) {
63 p += bsiz;
64 n -= bsiz;
65 }
66 if (p + n == bposition) { /* just allocated? */
67 bposition = p;
68 nremain += n;
69 return;
70 }
71 if (n > nremain) { /* better than what we've got? */
72 bposition = p;
73 nremain = n;
74 return;
75 }
76 /* just throw it away, then */
77 }