#ifndef lint static const char RCSid[] = "$Id: bmalloc.c,v 2.8 2004/10/03 20:48:53 schorsch Exp $"; #endif /* * Bmalloc provides basic memory allocation without overhead (no free lists). * Use only to take the load off of malloc for all those * piddling little requests that you never expect to free. * Bmalloc defers to malloc for big requests. * Bfree should hand memory to bmalloc, but it usually fails here. * * External symbols declared in standard.h */ #include "copyright.h" #include #include "rtmisc.h" #ifndef MBLKSIZ #define MBLKSIZ 16376 /* size of memory allocation block */ #endif #define WASTEFRAC 12 /* don't waste more than a fraction */ #ifndef ALIGNT #define ALIGNT double /* type for alignment */ #endif #define BYTES_WORD sizeof(ALIGNT) static char *bposition = NULL; static size_t nremain = 0; void * bmalloc( /* allocate a block of n bytes */ register size_t n ) { if (n > nremain && (n > MBLKSIZ || nremain > MBLKSIZ/WASTEFRAC)) return(malloc(n)); /* too big */ n = (n+(BYTES_WORD-1))&~(BYTES_WORD-1); /* word align */ if (n > nremain && (bposition = malloc(nremain = MBLKSIZ)) == NULL) { nremain = 0; return(NULL); } bposition += n; nremain -= n; return(bposition - n); } void bfree( /* free random memory */ register void *p, register size_t n ) { register size_t bsiz; /* check alignment */ bsiz = BYTES_WORD - ((size_t)p&(BYTES_WORD-1)); if (bsiz < BYTES_WORD) { p += bsiz; n -= bsiz; } if (p + n == bposition) { /* just allocated? */ bposition = p; nremain += n; return; } if (n > nremain) { /* better than what we've got? */ bposition = p; nremain = n; return; } /* just throw it away, then */ }