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/* RCSid $Id: abitmap.h,v 2.2 2024/08/24 23:25:24 greg Exp $ */ | 
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greg | 
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/* | 
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 *  abitmap.h | 
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 * | 
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 *  General bitmap class (mostly inline) | 
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 * | 
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 *  Created by gward on Tue May 15 2001. | 
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 */ | 
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#ifndef _ABITMAP_H_ | 
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#define _ABITMAP_H_ | 
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#ifndef _TIFF_ | 
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#include "tiff.h"               /* needed for uint32 type */ | 
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#endif | 
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#define ABMend          0xffffffff      // terminal return | 
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// Inline bitmap class | 
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class ABitMap { | 
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private: | 
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        uint32 *        bmap;           // bitmap storage | 
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        uint32          len;            // bitmap size | 
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public: | 
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                        ABitMap() { len=0; bmap=0; } | 
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                        ABitMap(uint32 n, bool clrset=false) { | 
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                                bmap=0; len=0; NewBitMap(n,clrset); | 
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                        } | 
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                        ABitMap(const ABitMap &orig) { | 
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                                bmap=0; len=0; *this=orig; | 
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                        } | 
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                        ~ABitMap() { | 
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                                delete [] bmap; | 
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                        } | 
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                        // Access to raw word data | 
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        uint32 *        base() { | 
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                                return bmap; | 
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                        } | 
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                        // Read-only word access | 
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        const uint32 *  base() const { | 
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                                return bmap; | 
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                        } | 
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                        // Number of words from #bits | 
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        static int32    bmlen(uint32 nbits) { | 
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                                return (nbits+0x1f)>>5; | 
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                        } | 
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                        // Total number of words | 
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        int32           bmlen() const { | 
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                                return bmlen(len); | 
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                        } | 
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                        // Reallocate and clear bitmap | 
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        bool            NewBitMap(uint32 n, bool clrset=false); | 
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                        // Clear bitmap to all 0's or 1's | 
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        void            ClearBitMap(bool clrset=false); | 
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                        // Steal another bitmap's contents | 
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        bool            Take(ABitMap *srcp) { | 
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                                if (srcp == this) return false; | 
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                                delete [] bmap; bmap=0; len=0; | 
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                                if (!srcp) return false; | 
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                                bmap=srcp->bmap; len=srcp->len; | 
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                                srcp->bmap=0; srcp->len=0; | 
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                                return len; | 
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                        } | 
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                        // Return number of bits in bitmap | 
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        uint32          Length() const { | 
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                                return len; | 
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                        } | 
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                        // Get original length if RLE (or 0) | 
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        uint32          RLength() const; | 
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                        // Compress into a run-length encoded bitmap | 
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        bool            GetRLE(ABitMap *rlep) const; | 
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                        // Reconstitute bits from RLE encoding | 
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        bool            SetFromRLE(const ABitMap &rle); | 
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                        // Extract bitmap section (true if some overlap) | 
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        bool            GetBits(ABitMap *dp, uint32 i) const; | 
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                        // Extract bitmap section (fill if past end) | 
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        ABitMap         GetBits(uint32 i, uint32 n, bool fill=false) const { | 
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                                ABitMap bm(n, fill); | 
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                                GetBits(&bm, i); | 
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                                return bm; | 
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                        } | 
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                        // Overlay bitmap section (ignores bits past end) | 
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        bool            AssignBits(uint32 i, const ABitMap &src); | 
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                        // Apply operation to bitmap section | 
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        bool            OpBits(uint32 i, char op, const ABitMap &src); | 
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                        // Clear bitmap section | 
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        void            ClearBits(uint32 i, uint32 n, bool clrset=false); | 
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                        // Clear bits set in second bitmap | 
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        bool            ClearBitsFrom(const ABitMap &src); | 
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                        // Count number of bits set in bitmap | 
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        uint32          SumTotal(bool bit2cnt = true) const; | 
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                        // Return the next bit position matching val (or ABMend) | 
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        uint32          Find(uint32 i = 0, bool val = true) const; | 
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        uint32          Find(int i, bool val = true) const { | 
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                                return Find((uint32)i, val); | 
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                        } | 
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        uint32          Find(long i, bool val = true) const { | 
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                                return Find((uint32)i, val); | 
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                        } | 
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                        // Different interface to find the next bit matching val | 
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        bool            Find(uint32 *ip, bool val = true) const { | 
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                                if (!ip) return false; | 
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                                if (*ip >= len) return false; | 
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                                *ip = Find(*ip, val); | 
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                                return (*ip < len); | 
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                        } | 
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                        // Access word for i'th bit | 
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        uint32 &        Word(uint32 i) { | 
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                                static uint32   dummy; | 
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                                if (i >= len) return dummy; | 
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                                return bmap[i>>5]; | 
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                        } | 
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                        // Get word value for i'th bit (0 if out of range) | 
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        uint32          WordV(uint32 i) const { | 
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                                if (i >= len) return 0; | 
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                                return bmap[i>>5]; | 
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                        } | 
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                        // Index corresponding bit in word | 
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        static uint32   Bit(uint32 i) { | 
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                                return 1 << (i & 0x1f); | 
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                        } | 
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                        // Return value of i'th bit in bitmap | 
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        bool            Check(uint32 i) const { | 
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                                return (WordV(i) & Bit(i)); | 
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                        } | 
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                        // Set i'th bit | 
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        void            Set(uint32 i) { | 
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                                Word(i) |= Bit(i); | 
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                        } | 
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                        // Reset i'th bit | 
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        void            Reset(uint32 i) { | 
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                                Word(i) &= ~Bit(i); | 
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                        } | 
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                        // Set i'th bit explicitly on or off | 
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        void            Set(uint32 i, bool switchon) { | 
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                                uint32          b = Bit(i); | 
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                                uint32 &        w = Word(i); | 
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                                if (switchon) w |= b; | 
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                                else w &= ~b; | 
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                        } | 
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                        // Toggle i'th bit | 
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        void            Toggle(uint32 i) { | 
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                                Word(i) ^= Bit(i); | 
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                        } | 
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                        // Set i'th bit if it's clear (or fail) | 
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        bool            TestAndSet(uint32 i) { | 
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                                if (i >= len) return false; | 
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                                uint32          b = Bit(i); | 
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                                uint32 &        w = Word(i); | 
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                                uint32          wasset = w & b; | 
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                                w |= b; | 
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                                return !wasset; | 
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                        } | 
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                        // Clear i'th bit if it's set (or fail) | 
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        bool            TestAndReset(uint32 i) { | 
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                                if (i >= len) return false; | 
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                                uint32          b = Bit(i); | 
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                                uint32 &        w = Word(i); | 
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                                uint32          wasset = w & b; | 
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                                w &= ~b; | 
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                                return wasset; | 
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                        } | 
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                        // Set i'th bit on/off (fail if no change) | 
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        bool            TestAndSet(uint32 i, bool switchon) { | 
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                                return switchon ? TestAndSet(i) : TestAndReset(i); | 
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                        } | 
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                        // Invert the entire bitmap | 
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        void            Invert(); | 
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                        // Downward shift operator, zero fill | 
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        ABitMap &       operator>>=(uint32 nbits); | 
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                        // Upward shift operator, zero fill | 
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        ABitMap &       operator<<=(uint32 nbits); | 
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                        // Copy operator | 
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        ABitMap &       operator=(const ABitMap &src); | 
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                        // Bitwise OR-copy operator | 
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        ABitMap &       operator|=(const ABitMap &src); | 
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                        // Bitwise AND-assign operator | 
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        ABitMap &       operator&=(const ABitMap &src); | 
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                        // Bitwise XOR-assign operator | 
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        ABitMap &       operator^=(const ABitMap &src); | 
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                        // Subtraction operator, synonym for ClearBitsFrom() | 
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        ABitMap &       operator-=(const ABitMap &src) { | 
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                                ClearBitsFrom(src); | 
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                                return *this; | 
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                        } | 
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                        // Compare two bitmaps for equality | 
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        bool            operator==(const ABitMap &that) const; | 
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}; | 
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inline bool | 
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operator!=(const ABitMap &bm1, const ABitMap &bm2) | 
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{ | 
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        return !(bm1 == bm2); | 
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} | 
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inline ABitMap | 
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operator>>(ABitMap bmLeft, uint32 nbr) | 
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{ | 
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        return bmLeft >>= nbr; | 
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} | 
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inline ABitMap | 
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operator<<(ABitMap bmLeft, uint32 nbl) | 
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{ | 
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        return bmLeft <<= nbl; | 
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} | 
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inline ABitMap | 
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operator|(ABitMap bmLeft, const ABitMap &bmRight) | 
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{ | 
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        return bmLeft |= bmRight; | 
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} | 
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inline ABitMap | 
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operator&(ABitMap bmLeft, const ABitMap &bmRight) | 
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{ | 
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        return bmLeft &= bmRight; | 
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} | 
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inline ABitMap | 
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operator^(ABitMap bmLeft, const ABitMap &bmRight) | 
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{ | 
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        return bmLeft ^= bmRight; | 
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} | 
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inline ABitMap | 
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operator-(ABitMap bmLeft, const ABitMap &bmRight) | 
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{ | 
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        return bmLeft -= bmRight; | 
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} | 
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inline ABitMap | 
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operator~(ABitMap bmUnary) | 
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{ | 
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        bmUnary.Invert(); | 
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        return bmUnary; | 
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} | 
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// 2-dimensional bitmap class | 
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class ABitMap2 : protected ABitMap { | 
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private: | 
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        int             width, height;          // bitmap dimensions | 
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protected: | 
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        uint32          bmi(int x, int y) const { | 
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                                if (OffBitMap(x, y)) return ABMend; | 
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                                return (uint32)y*width + x; | 
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                        } | 
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public: | 
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                        ABitMap2() { width=height=0; } | 
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                        ABitMap2(int w, int h, bool clrset=false) : | 
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                                        ABitMap((w>0)&(h>0)&&(w <= ABMend/h) | 
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                                                ? (uint32)w*h : (uint32)0, clrset) { | 
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                                if (Length()) { | 
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                                        width=w; height=h; | 
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                                } else { width=height=0; } | 
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                        } | 
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                        ABitMap2(const ABitMap2 &orig) { | 
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                                *this=orig; | 
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                        } | 
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                        // Access to raw word data | 
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        uint32 *        base() { | 
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                                return ABitMap::base(); | 
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                        } | 
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                        // Read-only word access | 
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        const uint32 *  base() const { | 
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                                return ABitMap::base(); | 
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                        } | 
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                        // Total number of words | 
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        int32           bmlen() const { | 
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                                return ABitMap::bmlen(); | 
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                        } | 
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                        // Return bitmap width | 
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        int             Width() const { | 
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                                return width; | 
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                        } | 
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                        // Return bitmap height | 
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        int             Height() const { | 
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                                return height; | 
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                        } | 
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                        // Is the indicated bit off our bitmap? | 
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        bool            OffBitMap(int x, int y) const { | 
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                                return ((x < 0) | (x >= width) | | 
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                                        (y < 0) | (y >= height)); | 
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                        } | 
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                        // Count number of bits set in bitmap | 
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        uint32          SumTotal(bool bit2cnt = true) const { | 
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                                return ABitMap::SumTotal(bit2cnt); | 
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                        } | 
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                        // Reallocate and clear bitmap | 
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        bool            NewBitMap(int w, int h, bool clrset=false) { | 
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                                if ((w <= 0) | (h <= 0) || w > ABMend/h) | 
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                                        w = h = 0; | 
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                                width=w; height=h; | 
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                                return ABitMap::NewBitMap((uint32)w*h, clrset); | 
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                        } | 
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                        // Clear bitmap to all 0's or 1's | 
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        void            ClearBitMap(bool clrset=false) { | 
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                                ABitMap::ClearBitMap(clrset); | 
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                        } | 
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                        // Compress with run-length encoding into a 1-D bitmap | 
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        bool            GetRLE(ABitMap *rlep) const { | 
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                                return ABitMap::GetRLE(rlep); | 
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                        } | 
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                        // Reconstitute bits from RLE encoding (size must match) | 
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        bool            SetFromRLE(int w, int h, const ABitMap &rle); | 
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                        // Steal another bitmap's contents | 
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        bool            Take(ABitMap2 *srcp) { | 
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                                if (srcp == this) return false; | 
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                                width=height=0; | 
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                                if (!ABitMap::Take(srcp)) return false; | 
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                                width=srcp->width; height=srcp->height; | 
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                                srcp->width=srcp->height=0; | 
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                                return true; | 
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                        } | 
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                        // Extract bitmap section (true if some overlap) | 
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        bool            GetRect(ABitMap2 *dp, int sx, int sy) const; | 
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                        // Extract bitmap section (fill outside overlap) | 
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        ABitMap2        GetRect(int sx, int sy, int w, int h, bool fill=false) const { | 
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                                ABitMap2        bm2(w, h, fill); | 
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                                GetRect(&bm2, sx, sy); | 
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                                return bm2; | 
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                        } | 
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                        // Assign bitmap section (ignores anything past edges) | 
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        bool            AssignRect(int dx, int dy, const ABitMap2 &src); | 
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                        // Apply operation to bitmap section | 
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        bool            OpRect(int dx, int dy, char op, const ABitMap2 &src); | 
| 326 | 
  | 
  | 
                        // Clear a rectangle | 
| 327 | 
  | 
  | 
        void            ClearRect(int x, int y, int w, int h, bool clrset=false); | 
| 328 | 
  | 
  | 
                        // Find the next bit matching val (scanline order) | 
| 329 | 
  | 
  | 
        bool            Find(int *xp, int *yp, bool val=true) const { | 
| 330 | 
  | 
  | 
                                if (!xp | !yp) return false; | 
| 331 | 
  | 
  | 
                                if (width <= 0) return false; | 
| 332 | 
  | 
  | 
                                if ((*xp < 0) | (*yp < 0)) *xp = *yp = 0; | 
| 333 | 
  | 
  | 
                                else if (*xp >= width) { *xp=0; ++(*yp); } | 
| 334 | 
  | 
  | 
                                uint32  i = ABitMap::Find(bmi(*xp,*yp), val); | 
| 335 | 
  | 
  | 
                                if (i == ABMend) { *yp = height; return false; } | 
| 336 | 
  | 
  | 
                                *yp = int(i / width); | 
| 337 | 
  | 
  | 
                                *xp = int(i - *yp*width); | 
| 338 | 
  | 
  | 
                                return true; | 
| 339 | 
  | 
  | 
                        } | 
| 340 | 
  | 
  | 
                        // Get bounds of assigned region | 
| 341 | 
  | 
  | 
        bool            GetBoundRect(int xymin[2], int wh[2], bool val=true) const; | 
| 342 | 
  | 
  | 
                        // Return value of bit in bitmap | 
| 343 | 
  | 
  | 
        bool            Check(int x, int y) const { | 
| 344 | 
  | 
  | 
                                return ABitMap::Check(bmi(x,y)); | 
| 345 | 
  | 
  | 
                        } | 
| 346 | 
  | 
  | 
                        // Set bit | 
| 347 | 
  | 
  | 
        void            Set(int x, int y) { | 
| 348 | 
  | 
  | 
                                ABitMap::Set(bmi(x,y)); | 
| 349 | 
  | 
  | 
                        } | 
| 350 | 
  | 
  | 
                        // Reset bit | 
| 351 | 
  | 
  | 
        void            Reset(int x, int y) { | 
| 352 | 
  | 
  | 
                                ABitMap::Reset(bmi(x,y)); | 
| 353 | 
  | 
  | 
                        } | 
| 354 | 
  | 
  | 
                        // Set bit explicitly on or off | 
| 355 | 
  | 
  | 
        void            Set(int x, int y, bool switchon) { | 
| 356 | 
  | 
  | 
                                ABitMap::Set(bmi(x,y), switchon); | 
| 357 | 
  | 
  | 
                        } | 
| 358 | 
  | 
  | 
                        // Toggle bit | 
| 359 | 
  | 
  | 
        void            Toggle(int x, int y) { | 
| 360 | 
  | 
  | 
                                ABitMap::Toggle(bmi(x,y)); | 
| 361 | 
  | 
  | 
                        } | 
| 362 | 
  | 
  | 
                        // Set bit if it's clear (or fail) | 
| 363 | 
  | 
  | 
        bool            TestAndSet(int x, int y) { | 
| 364 | 
  | 
  | 
                                return ABitMap::TestAndSet(bmi(x,y)); | 
| 365 | 
  | 
  | 
                        } | 
| 366 | 
  | 
  | 
                        // Clear bit if it's set (or fail) | 
| 367 | 
  | 
  | 
        bool            TestAndReset(int x, int y) { | 
| 368 | 
  | 
  | 
                                return ABitMap::TestAndReset(bmi(x,y)); | 
| 369 | 
  | 
  | 
                        } | 
| 370 | 
  | 
  | 
                        // Set bit on/off (fail if no change) | 
| 371 | 
  | 
  | 
        bool            TestAndSet(int x, int y, bool switchon) { | 
| 372 | 
  | 
  | 
                                return ABitMap::TestAndSet(bmi(x,y), switchon); | 
| 373 | 
  | 
  | 
                        } | 
| 374 | 
  | 
  | 
                        // Invert the entire bitmap | 
| 375 | 
  | 
  | 
        void            Invert() { | 
| 376 | 
  | 
  | 
                                ABitMap::Invert(); | 
| 377 | 
  | 
  | 
                        } | 
| 378 | 
  | 
  | 
                        // Shift bitmap, filling uncovered area as indicated | 
| 379 | 
  | 
  | 
        void            Shift(int dx, int dy, int fill=0); | 
| 380 | 
  | 
  | 
                        // Dilate (or erode) selection by given radius | 
| 381 | 
  | 
  | 
        void            Expand(double rad, bool val=true); | 
| 382 | 
  | 
  | 
                        // Clear bits set in second map | 
| 383 | 
  | 
  | 
        bool            ClearBitsFrom(const ABitMap2 &src) { | 
| 384 | 
  | 
  | 
                                if (width != src.width) | 
| 385 | 
  | 
  | 
                                        return false; | 
| 386 | 
  | 
  | 
                                return ABitMap::ClearBitsFrom(src); | 
| 387 | 
  | 
  | 
                        } | 
| 388 | 
  | 
  | 
                        // Copy operator | 
| 389 | 
  | 
  | 
        ABitMap2 &      operator=(const ABitMap2 &src) { | 
| 390 | 
  | 
  | 
                                ABitMap::operator=(src); | 
| 391 | 
  | 
  | 
                                width=src.width; height=src.height; | 
| 392 | 
  | 
  | 
                                return *this; | 
| 393 | 
  | 
  | 
                        } | 
| 394 | 
  | 
  | 
                        // Bitwise OR-copy operator | 
| 395 | 
  | 
  | 
        ABitMap2 &      operator|=(const ABitMap2 &src) { | 
| 396 | 
  | 
  | 
                                ABitMap::operator|=(src); | 
| 397 | 
  | 
  | 
                                width=src.width; height=src.height; | 
| 398 | 
  | 
  | 
                                return *this; | 
| 399 | 
  | 
  | 
                        } | 
| 400 | 
  | 
  | 
                        // Bitwise AND-assign operator | 
| 401 | 
  | 
  | 
        ABitMap2 &      operator&=(const ABitMap2 &src) { | 
| 402 | 
  | 
  | 
                                if ((width!=src.width)|(height!=src.height)) | 
| 403 | 
  | 
  | 
                                        return *this; | 
| 404 | 
  | 
  | 
                                ABitMap::operator&=(src); | 
| 405 | 
  | 
  | 
                                return *this; | 
| 406 | 
  | 
  | 
                        } | 
| 407 | 
  | 
  | 
                        // Bitwise XOR-assign operator | 
| 408 | 
  | 
  | 
        ABitMap2 &      operator^=(const ABitMap2 &src) { | 
| 409 | 
  | 
  | 
                                if ((width!=src.width)|(height!=src.height)) | 
| 410 | 
  | 
  | 
                                        return *this; | 
| 411 | 
  | 
  | 
                                ABitMap::operator^=(src); | 
| 412 | 
  | 
  | 
                                return *this; | 
| 413 | 
  | 
  | 
                        } | 
| 414 | 
  | 
  | 
                        // Subtraction operator, synonym for ClearBitsFrom() | 
| 415 | 
  | 
  | 
        ABitMap2 &      operator-=(const ABitMap2 &src) { | 
| 416 | 
  | 
  | 
                                ClearBitsFrom(src); | 
| 417 | 
  | 
  | 
                                return *this; | 
| 418 | 
  | 
  | 
                        } | 
| 419 | 
  | 
  | 
                        // Compare two bitmaps for equality | 
| 420 | 
  | 
  | 
        bool            operator==(const ABitMap2 &that) const { | 
| 421 | 
  | 
  | 
                                if (width != that.width) | 
| 422 | 
  | 
  | 
                                        return false; | 
| 423 | 
  | 
  | 
                                return ABitMap::operator==(that); | 
| 424 | 
  | 
  | 
                        } | 
| 425 | 
  | 
  | 
}; | 
| 426 | 
  | 
  | 
 | 
| 427 | 
  | 
  | 
inline bool | 
| 428 | 
  | 
  | 
operator!=(const ABitMap2 &bm1, const ABitMap2 &bm2) | 
| 429 | 
  | 
  | 
{ | 
| 430 | 
  | 
  | 
        return !(bm1 == bm2); | 
| 431 | 
  | 
  | 
} | 
| 432 | 
  | 
  | 
 | 
| 433 | 
  | 
  | 
inline ABitMap2 | 
| 434 | 
  | 
  | 
operator|(ABitMap2 bmLeft, const ABitMap2 &bmRight) | 
| 435 | 
  | 
  | 
{ | 
| 436 | 
  | 
  | 
        return bmLeft |= bmRight; | 
| 437 | 
  | 
  | 
} | 
| 438 | 
  | 
  | 
 | 
| 439 | 
  | 
  | 
inline ABitMap2 | 
| 440 | 
  | 
  | 
operator&(ABitMap2 bmLeft, const ABitMap2 &bmRight) | 
| 441 | 
  | 
  | 
{ | 
| 442 | 
  | 
  | 
        return bmLeft &= bmRight; | 
| 443 | 
  | 
  | 
} | 
| 444 | 
  | 
  | 
 | 
| 445 | 
  | 
  | 
inline ABitMap2 | 
| 446 | 
  | 
  | 
operator^(ABitMap2 bmLeft, const ABitMap2 &bmRight) | 
| 447 | 
  | 
  | 
{ | 
| 448 | 
  | 
  | 
        return bmLeft ^= bmRight; | 
| 449 | 
  | 
  | 
} | 
| 450 | 
  | 
  | 
 | 
| 451 | 
  | 
  | 
inline ABitMap2 | 
| 452 | 
  | 
  | 
operator-(ABitMap2 bmLeft, const ABitMap2 &bmRight) | 
| 453 | 
  | 
  | 
{ | 
| 454 | 
  | 
  | 
        return bmLeft -= bmRight; | 
| 455 | 
  | 
  | 
} | 
| 456 | 
  | 
  | 
 | 
| 457 | 
  | 
  | 
inline ABitMap2 | 
| 458 | 
  | 
  | 
operator~(ABitMap2 bmUnary) | 
| 459 | 
  | 
  | 
{ | 
| 460 | 
  | 
  | 
        bmUnary.Invert(); | 
| 461 | 
  | 
  | 
        return bmUnary; | 
| 462 | 
  | 
  | 
} | 
| 463 | 
  | 
  | 
 | 
| 464 | 
  | 
  | 
// Function to write a bitmap to a BMP file | 
| 465 | 
  | 
  | 
extern bool     WriteBitMap(const ABitMap &bm, const char *fname); | 
| 466 | 
  | 
  | 
 | 
| 467 | 
  | 
  | 
// Function to write a 2-D bitmap to a BMP file | 
| 468 | 
  | 
  | 
extern bool     WriteBitMap2(const ABitMap2 &bm2, const char *fname); | 
| 469 | 
  | 
  | 
 | 
| 470 | 
  | 
  | 
// Function to read a bitmap from a BMP file | 
| 471 | 
  | 
  | 
extern bool     ReadBitMap(ABitMap *bmp, const char *fname); | 
| 472 | 
  | 
  | 
 | 
| 473 | 
  | 
  | 
// Function to read a 2-D bitmap from a BMP file | 
| 474 | 
  | 
  | 
extern bool     ReadBitMap2(ABitMap2 *bm2p, const char *fname); | 
| 475 | 
  | 
  | 
 | 
| 476 | 
  | 
  | 
#endif  // ! _ABITMAP_H_ |