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greg |
2.1 |
/*
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* abitmap.h
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* panlib
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*
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* General bitmap class (mostly inline)
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*
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* Created by gward on Tue May 15 2001.
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* Copyright (c) 2001 Anyhere Software. All rights reserved.
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*
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*/
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#ifndef _ABITMAP_H_
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#define _ABITMAP_H_
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#ifndef _TIFF_
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#include "tiff.h" /* needed for uint32 type */
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#endif
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#define ABMend 0xffffffff // terminal return
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// Inline bitmap class
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class ABitMap {
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private:
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uint32 * bmap; // bitmap storage
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uint32 len; // bitmap size
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public:
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ABitMap() { len=0; bmap=0; }
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ABitMap(uint32 n, bool clrset=false) {
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bmap=0; len=0; NewBitMap(n,clrset);
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}
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ABitMap(const ABitMap &orig) {
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bmap=0; len=0; *this=orig;
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}
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~ABitMap() {
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delete [] bmap;
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}
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// Access to raw word data
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uint32 * base() {
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return bmap;
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}
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// Read-only word access
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const uint32 * base() const {
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return bmap;
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}
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// Number of words from #bits
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static int32 bmlen(uint32 nbits) {
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return (nbits+0x1f)>>5;
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}
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// Total number of words
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int32 bmlen() const {
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return bmlen(len);
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}
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// Reallocate and clear bitmap
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bool NewBitMap(uint32 n, bool clrset=false);
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// Clear bitmap to all 0's or 1's
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void ClearBitMap(bool clrset=false);
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// Steal another bitmap's contents
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bool Take(ABitMap *srcp) {
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if (srcp == this) return false;
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delete [] bmap; bmap=0; len=0;
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if (!srcp) return false;
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bmap=srcp->bmap; len=srcp->len;
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srcp->bmap=0; srcp->len=0;
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return len;
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}
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// Return number of bits in bitmap
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uint32 Length() const {
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return len;
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}
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// Get original length if RLE (or 0)
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uint32 RLength() const;
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// Compress into a run-length encoded bitmap
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bool GetRLE(ABitMap *rlep) const;
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// Reconstitute bits from RLE encoding
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bool SetFromRLE(const ABitMap &rle);
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// Extract bitmap section (true if some overlap)
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bool GetBits(ABitMap *dp, uint32 i) const;
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// Extract bitmap section (fill if past end)
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ABitMap GetBits(uint32 i, uint32 n, bool fill=false) const {
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ABitMap bm(n, fill);
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GetBits(&bm, i);
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return bm;
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}
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// Overlay bitmap section (ignores bits past end)
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bool AssignBits(uint32 i, const ABitMap &src);
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// Apply operation to bitmap section
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bool OpBits(uint32 i, char op, const ABitMap &src);
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// Clear bitmap section
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void ClearBits(uint32 i, uint32 n, bool clrset=false);
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// Clear bits set in second bitmap
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bool ClearBitsFrom(const ABitMap &src);
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// Count number of bits set in bitmap
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uint32 SumTotal(bool bit2cnt = true) const;
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// Return the next bit position matching val (or ABMend)
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uint32 Find(uint32 i = 0, bool val = true) const;
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uint32 Find(int i, bool val = true) const {
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return Find((uint32)i, val);
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}
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uint32 Find(long i, bool val = true) const {
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return Find((uint32)i, val);
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}
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// Different interface to find the next bit matching val
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bool Find(uint32 *ip, bool val = true) const {
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if (!ip) return false;
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if (*ip >= len) return false;
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*ip = Find(*ip, val);
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return (*ip < len);
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}
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// Access word for i'th bit
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uint32 & Word(uint32 i) {
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static uint32 dummy;
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if (i >= len) return dummy;
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return bmap[i>>5];
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}
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// Get word value for i'th bit (0 if out of range)
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uint32 WordV(uint32 i) const {
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if (i >= len) return 0;
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return bmap[i>>5];
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}
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// Index corresponding bit in word
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static uint32 Bit(uint32 i) {
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return 1 << (i & 0x1f);
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}
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// Return value of i'th bit in bitmap
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bool Check(uint32 i) const {
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return (WordV(i) & Bit(i));
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}
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// Set i'th bit
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void Set(uint32 i) {
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Word(i) |= Bit(i);
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}
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// Reset i'th bit
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void Reset(uint32 i) {
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Word(i) &= ~Bit(i);
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}
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// Set i'th bit explicitly on or off
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void Set(uint32 i, bool switchon) {
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uint32 b = Bit(i);
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uint32 & w = Word(i);
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if (switchon) w |= b;
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else w &= ~b;
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}
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// Toggle i'th bit
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void Toggle(uint32 i) {
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Word(i) ^= Bit(i);
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}
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// Set i'th bit if it's clear (or fail)
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bool TestAndSet(uint32 i) {
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if (i >= len) return false;
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uint32 b = Bit(i);
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uint32 & w = Word(i);
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uint32 wasset = w & b;
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w |= b;
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return !wasset;
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}
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// Clear i'th bit if it's set (or fail)
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bool TestAndReset(uint32 i) {
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if (i >= len) return false;
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uint32 b = Bit(i);
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uint32 & w = Word(i);
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uint32 wasset = w & b;
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w &= ~b;
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return wasset;
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}
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// Set i'th bit on/off (fail if no change)
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bool TestAndSet(uint32 i, bool switchon) {
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return switchon ? TestAndSet(i) : TestAndReset(i);
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}
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// Invert the entire bitmap
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void Invert();
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// Downward shift operator, zero fill
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ABitMap & operator>>=(uint32 nbits);
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// Upward shift operator, zero fill
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ABitMap & operator<<=(uint32 nbits);
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// Copy operator
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ABitMap & operator=(const ABitMap &src);
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// Bitwise OR-copy operator
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ABitMap & operator|=(const ABitMap &src);
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// Bitwise AND-assign operator
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ABitMap & operator&=(const ABitMap &src);
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// Bitwise XOR-assign operator
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ABitMap & operator^=(const ABitMap &src);
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// Subtraction operator, synonym for ClearBitsFrom()
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ABitMap & operator-=(const ABitMap &src) {
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ClearBitsFrom(src);
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return *this;
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}
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// Compare two bitmaps for equality
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bool operator==(const ABitMap &that) const;
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};
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inline bool
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operator!=(const ABitMap &bm1, const ABitMap &bm2)
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{
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return !(bm1 == bm2);
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}
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inline ABitMap
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operator>>(ABitMap bmLeft, uint32 nbr)
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{
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return bmLeft >>= nbr;
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}
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inline ABitMap
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operator<<(ABitMap bmLeft, uint32 nbl)
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{
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return bmLeft <<= nbl;
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}
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inline ABitMap
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operator|(ABitMap bmLeft, const ABitMap &bmRight)
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{
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return bmLeft |= bmRight;
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}
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inline ABitMap
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operator&(ABitMap bmLeft, const ABitMap &bmRight)
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{
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return bmLeft &= bmRight;
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}
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inline ABitMap
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operator^(ABitMap bmLeft, const ABitMap &bmRight)
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{
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return bmLeft ^= bmRight;
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}
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inline ABitMap
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operator-(ABitMap bmLeft, const ABitMap &bmRight)
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{
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return bmLeft -= bmRight;
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}
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inline ABitMap
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operator~(ABitMap bmUnary)
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{
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bmUnary.Invert();
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return bmUnary;
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}
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// 2-dimensional bitmap class
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class ABitMap2 : protected ABitMap {
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private:
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int width, height; // bitmap dimensions
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protected:
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uint32 bmi(int x, int y) const {
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if (OffBitMap(x, y)) return ABMend;
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return (uint32)y*width + x;
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}
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public:
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ABitMap2() { width=height=0; }
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ABitMap2(int w, int h, bool clrset=false) :
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ABitMap((w>0)&(h>0)&&(w <= ABMend/h)
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? (uint32)w*h : (uint32)0, clrset) {
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if (Length()) {
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width=w; height=h;
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} else { width=height=0; }
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}
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ABitMap2(const ABitMap2 &orig) {
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*this=orig;
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}
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// Access to raw word data
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uint32 * base() {
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return ABitMap::base();
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}
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// Read-only word access
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const uint32 * base() const {
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return ABitMap::base();
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}
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// Total number of words
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int32 bmlen() const {
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return ABitMap::bmlen();
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}
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// Return bitmap width
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int Width() const {
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return width;
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}
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// Return bitmap height
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int Height() const {
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return height;
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}
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| 281 |
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// Is the indicated bit off our bitmap?
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bool OffBitMap(int x, int y) const {
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return ((x < 0) | (x >= width) |
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(y < 0) | (y >= height));
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| 285 |
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}
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| 286 |
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// Count number of bits set in bitmap
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uint32 SumTotal(bool bit2cnt = true) const {
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return ABitMap::SumTotal(bit2cnt);
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| 289 |
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}
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| 290 |
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// Reallocate and clear bitmap
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| 291 |
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bool NewBitMap(int w, int h, bool clrset=false) {
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| 292 |
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if ((w <= 0) | (h <= 0) || w > ABMend/h)
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w = h = 0;
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width=w; height=h;
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| 295 |
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return ABitMap::NewBitMap((uint32)w*h, clrset);
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| 296 |
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}
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| 297 |
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// Clear bitmap to all 0's or 1's
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| 298 |
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void ClearBitMap(bool clrset=false) {
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| 299 |
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ABitMap::ClearBitMap(clrset);
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| 300 |
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}
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| 301 |
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// Compress with run-length encoding into a 1-D bitmap
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| 302 |
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bool GetRLE(ABitMap *rlep) const {
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| 303 |
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return ABitMap::GetRLE(rlep);
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| 304 |
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}
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| 305 |
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// Reconstitute bits from RLE encoding (size must match)
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| 306 |
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bool SetFromRLE(int w, int h, const ABitMap &rle);
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| 307 |
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// Steal another bitmap's contents
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| 308 |
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bool Take(ABitMap2 *srcp) {
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| 309 |
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if (srcp == this) return false;
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| 310 |
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width=height=0;
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| 311 |
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if (!ABitMap::Take(srcp)) return false;
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| 312 |
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width=srcp->width; height=srcp->height;
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| 313 |
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srcp->width=srcp->height=0;
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| 314 |
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return true;
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| 315 |
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}
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| 316 |
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// Extract bitmap section (true if some overlap)
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| 317 |
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bool GetRect(ABitMap2 *dp, int sx, int sy) const;
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| 318 |
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// Extract bitmap section (fill outside overlap)
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| 319 |
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ABitMap2 GetRect(int sx, int sy, int w, int h, bool fill=false) const {
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| 320 |
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ABitMap2 bm2(w, h, fill);
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| 321 |
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GetRect(&bm2, sx, sy);
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| 322 |
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return bm2;
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| 323 |
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}
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| 324 |
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// Assign bitmap section (ignores anything past edges)
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| 325 |
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bool AssignRect(int dx, int dy, const ABitMap2 &src);
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| 326 |
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// Apply operation to bitmap section
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| 327 |
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bool OpRect(int dx, int dy, char op, const ABitMap2 &src);
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| 328 |
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// Clear a rectangle
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| 329 |
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void ClearRect(int x, int y, int w, int h, bool clrset=false);
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| 330 |
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// Find the next bit matching val (scanline order)
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| 331 |
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bool Find(int *xp, int *yp, bool val=true) const {
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| 332 |
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if (!xp | !yp) return false;
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| 333 |
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if (width <= 0) return false;
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| 334 |
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if ((*xp < 0) | (*yp < 0)) *xp = *yp = 0;
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| 335 |
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else if (*xp >= width) { *xp=0; ++(*yp); }
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| 336 |
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uint32 i = ABitMap::Find(bmi(*xp,*yp), val);
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| 337 |
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if (i == ABMend) { *yp = height; return false; }
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| 338 |
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*yp = int(i / width);
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| 339 |
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*xp = int(i - *yp*width);
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| 340 |
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return true;
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| 341 |
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}
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| 342 |
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// Get bounds of assigned region
|
| 343 |
|
|
bool GetBoundRect(int xymin[2], int wh[2], bool val=true) const;
|
| 344 |
|
|
// Return value of bit in bitmap
|
| 345 |
|
|
bool Check(int x, int y) const {
|
| 346 |
|
|
return ABitMap::Check(bmi(x,y));
|
| 347 |
|
|
}
|
| 348 |
|
|
// Set bit
|
| 349 |
|
|
void Set(int x, int y) {
|
| 350 |
|
|
ABitMap::Set(bmi(x,y));
|
| 351 |
|
|
}
|
| 352 |
|
|
// Reset bit
|
| 353 |
|
|
void Reset(int x, int y) {
|
| 354 |
|
|
ABitMap::Reset(bmi(x,y));
|
| 355 |
|
|
}
|
| 356 |
|
|
// Set bit explicitly on or off
|
| 357 |
|
|
void Set(int x, int y, bool switchon) {
|
| 358 |
|
|
ABitMap::Set(bmi(x,y), switchon);
|
| 359 |
|
|
}
|
| 360 |
|
|
// Toggle bit
|
| 361 |
|
|
void Toggle(int x, int y) {
|
| 362 |
|
|
ABitMap::Toggle(bmi(x,y));
|
| 363 |
|
|
}
|
| 364 |
|
|
// Set bit if it's clear (or fail)
|
| 365 |
|
|
bool TestAndSet(int x, int y) {
|
| 366 |
|
|
return ABitMap::TestAndSet(bmi(x,y));
|
| 367 |
|
|
}
|
| 368 |
|
|
// Clear bit if it's set (or fail)
|
| 369 |
|
|
bool TestAndReset(int x, int y) {
|
| 370 |
|
|
return ABitMap::TestAndReset(bmi(x,y));
|
| 371 |
|
|
}
|
| 372 |
|
|
// Set bit on/off (fail if no change)
|
| 373 |
|
|
bool TestAndSet(int x, int y, bool switchon) {
|
| 374 |
|
|
return ABitMap::TestAndSet(bmi(x,y), switchon);
|
| 375 |
|
|
}
|
| 376 |
|
|
// Invert the entire bitmap
|
| 377 |
|
|
void Invert() {
|
| 378 |
|
|
ABitMap::Invert();
|
| 379 |
|
|
}
|
| 380 |
|
|
// Shift bitmap, filling uncovered area as indicated
|
| 381 |
|
|
void Shift(int dx, int dy, int fill=0);
|
| 382 |
|
|
// Dilate (or erode) selection by given radius
|
| 383 |
|
|
void Expand(double rad, bool val=true);
|
| 384 |
|
|
// Clear bits set in second map
|
| 385 |
|
|
bool ClearBitsFrom(const ABitMap2 &src) {
|
| 386 |
|
|
if (width != src.width)
|
| 387 |
|
|
return false;
|
| 388 |
|
|
return ABitMap::ClearBitsFrom(src);
|
| 389 |
|
|
}
|
| 390 |
|
|
// Copy operator
|
| 391 |
|
|
ABitMap2 & operator=(const ABitMap2 &src) {
|
| 392 |
|
|
ABitMap::operator=(src);
|
| 393 |
|
|
width=src.width; height=src.height;
|
| 394 |
|
|
return *this;
|
| 395 |
|
|
}
|
| 396 |
|
|
// Bitwise OR-copy operator
|
| 397 |
|
|
ABitMap2 & operator|=(const ABitMap2 &src) {
|
| 398 |
|
|
ABitMap::operator|=(src);
|
| 399 |
|
|
width=src.width; height=src.height;
|
| 400 |
|
|
return *this;
|
| 401 |
|
|
}
|
| 402 |
|
|
// Bitwise AND-assign operator
|
| 403 |
|
|
ABitMap2 & operator&=(const ABitMap2 &src) {
|
| 404 |
|
|
if ((width!=src.width)|(height!=src.height))
|
| 405 |
|
|
return *this;
|
| 406 |
|
|
ABitMap::operator&=(src);
|
| 407 |
|
|
return *this;
|
| 408 |
|
|
}
|
| 409 |
|
|
// Bitwise XOR-assign operator
|
| 410 |
|
|
ABitMap2 & operator^=(const ABitMap2 &src) {
|
| 411 |
|
|
if ((width!=src.width)|(height!=src.height))
|
| 412 |
|
|
return *this;
|
| 413 |
|
|
ABitMap::operator^=(src);
|
| 414 |
|
|
return *this;
|
| 415 |
|
|
}
|
| 416 |
|
|
// Subtraction operator, synonym for ClearBitsFrom()
|
| 417 |
|
|
ABitMap2 & operator-=(const ABitMap2 &src) {
|
| 418 |
|
|
ClearBitsFrom(src);
|
| 419 |
|
|
return *this;
|
| 420 |
|
|
}
|
| 421 |
|
|
// Compare two bitmaps for equality
|
| 422 |
|
|
bool operator==(const ABitMap2 &that) const {
|
| 423 |
|
|
if (width != that.width)
|
| 424 |
|
|
return false;
|
| 425 |
|
|
return ABitMap::operator==(that);
|
| 426 |
|
|
}
|
| 427 |
|
|
};
|
| 428 |
|
|
|
| 429 |
|
|
inline bool
|
| 430 |
|
|
operator!=(const ABitMap2 &bm1, const ABitMap2 &bm2)
|
| 431 |
|
|
{
|
| 432 |
|
|
return !(bm1 == bm2);
|
| 433 |
|
|
}
|
| 434 |
|
|
|
| 435 |
|
|
inline ABitMap2
|
| 436 |
|
|
operator|(ABitMap2 bmLeft, const ABitMap2 &bmRight)
|
| 437 |
|
|
{
|
| 438 |
|
|
return bmLeft |= bmRight;
|
| 439 |
|
|
}
|
| 440 |
|
|
|
| 441 |
|
|
inline ABitMap2
|
| 442 |
|
|
operator&(ABitMap2 bmLeft, const ABitMap2 &bmRight)
|
| 443 |
|
|
{
|
| 444 |
|
|
return bmLeft &= bmRight;
|
| 445 |
|
|
}
|
| 446 |
|
|
|
| 447 |
|
|
inline ABitMap2
|
| 448 |
|
|
operator^(ABitMap2 bmLeft, const ABitMap2 &bmRight)
|
| 449 |
|
|
{
|
| 450 |
|
|
return bmLeft ^= bmRight;
|
| 451 |
|
|
}
|
| 452 |
|
|
|
| 453 |
|
|
inline ABitMap2
|
| 454 |
|
|
operator-(ABitMap2 bmLeft, const ABitMap2 &bmRight)
|
| 455 |
|
|
{
|
| 456 |
|
|
return bmLeft -= bmRight;
|
| 457 |
|
|
}
|
| 458 |
|
|
|
| 459 |
|
|
inline ABitMap2
|
| 460 |
|
|
operator~(ABitMap2 bmUnary)
|
| 461 |
|
|
{
|
| 462 |
|
|
bmUnary.Invert();
|
| 463 |
|
|
return bmUnary;
|
| 464 |
|
|
}
|
| 465 |
|
|
|
| 466 |
|
|
// Function to write a bitmap to a BMP file
|
| 467 |
|
|
extern bool WriteBitMap(const ABitMap &bm, const char *fname);
|
| 468 |
|
|
|
| 469 |
|
|
// Function to write a 2-D bitmap to a BMP file
|
| 470 |
|
|
extern bool WriteBitMap2(const ABitMap2 &bm2, const char *fname);
|
| 471 |
|
|
|
| 472 |
|
|
// Function to read a bitmap from a BMP file
|
| 473 |
|
|
extern bool ReadBitMap(ABitMap *bmp, const char *fname);
|
| 474 |
|
|
|
| 475 |
|
|
// Function to read a 2-D bitmap from a BMP file
|
| 476 |
|
|
extern bool ReadBitMap2(ABitMap2 *bm2p, const char *fname);
|
| 477 |
|
|
|
| 478 |
|
|
#endif // ! _ABITMAP_H_
|