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#ifndef lint
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static const char RCSid[] = "$Id$";
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#endif
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/*
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* abitmap.cpp
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* panlib
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*
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* General bitmap class implementation
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*
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* Created by gward on Wed Oct 31 2001.
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* Copyright (c) 2022 Anyhere Software. All rights reserved.
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*
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*/
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#include <string.h>
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#include <math.h>
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#include "abitmap.h"
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// Private workhorse bit copy function; handles overlaps but no length checks
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static void
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moveBits(uint32 *bdst, uint32 idst, const uint32 *bsrc, uint32 isrc, uint32 n)
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{
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if (!n)
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return;
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bdst += idst >> 5; idst &= 0x1f;
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bsrc += isrc >> 5; isrc &= 0x1f;
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if ((bdst == bsrc) & (idst == isrc))
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return;
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uint32 sword[2];
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if (n <= 32) { // short string case
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sword[0] = bsrc[0];
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sword[1] = bsrc[isrc+n > 32];
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bsrc = sword;
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while (n--) {
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*bdst &= ~(1 << idst);
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*bdst |= ((*bsrc >> isrc) & 1) << idst;
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if (++idst > 0x1f) { idst=0; ++bdst; }
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if (++isrc > 0x1f) { isrc=0; ++bsrc; }
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}
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return;
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}
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const bool reverse = (bdst==bsrc) ? (idst > isrc) : (bdst > bsrc);
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const int boff = isrc-idst & 0x1f;
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const bool woff = (isrc > idst);
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const bool partstart = (idst != 0);
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const bool partend = ((idst+n & 0x1f) != 0);
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const int lastword = (idst+n) >> 5;
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uint32 mask;
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// messy starting-word stuff
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#define DO_FIRSTPART if (partstart) { \
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sword[0] = bsrc[0]; sword[1] = bsrc[1]; \
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bdst[0] &= mask = (1<<idst)-1; \
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if (boff) { \
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bdst[0] |= sword[woff]<<(32-boff) & ~mask; \
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if (woff) bdst[0] |= sword[0]>>boff & ~mask; \
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} else \
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bdst[0] |= sword[0] & ~mask; \
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} else
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// messy ending-word stuff
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#define DO_LASTPART if (partend) { \
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mask = ~0 << (idst+n & 0x1f); \
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bool beyond = (1<<(32-boff) & ~mask); \
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sword[0] = bsrc[lastword-1]; \
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if (!boff | woff | beyond) sword[1] = bsrc[lastword]; \
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bdst[lastword] &= mask; \
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if (boff) { \
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bdst[lastword] |= (sword[woff]>>boff) & ~mask; \
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if (beyond) \
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bdst[lastword] |= (woff ? bsrc[lastword+1] : sword[1]) \
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<< (32-boff) & ~mask; \
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} else \
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bdst[lastword] |= sword[1] & ~mask; \
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} else
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if (reverse)
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DO_LASTPART;
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else
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DO_FIRSTPART;
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if (boff) { // middle part (unaligned case)
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int i;
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if (reverse) {
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for (i = lastword; --i > 0; )
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bdst[i] = bsrc[i+woff]<<(32-boff) | bsrc[i+woff-1]>>boff;
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if (!partstart) {
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bdst[0] = bsrc[woff]<<(32-boff);
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if (woff) bdst[0] |= bsrc[0]>>boff;
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}
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} else {
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if (!partstart) {
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bdst[0] = bsrc[woff]<<(32-boff);
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if (woff) bdst[0] |= bsrc[0]>>boff;
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}
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for (i = 0; ++i < lastword; )
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bdst[i] = bsrc[i+woff]<<(32-boff) | bsrc[i+woff-1]>>boff;
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}
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} else { // middle (aligned word case)
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memmove(bdst+partstart, bsrc+partstart,
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(lastword-partstart)*sizeof(uint32));
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}
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if (reverse)
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DO_FIRSTPART;
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else
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DO_LASTPART;
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#undef DO_FIRSTPART
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#undef DO_LASTPART
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}
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// Create and clear a new bitmap
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bool
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ABitMap::NewBitMap(uint32 n, bool clrset)
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{
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int32 onwords = bmlen();
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len = n;
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int32 nwords = bmlen();
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if (nwords != onwords) {
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delete [] bmap;
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if (nwords) bmap = new uint32 [nwords];
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else bmap = 0;
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}
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if (!nwords)
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return false;
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ClearBitMap(clrset);
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return true;
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}
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// Clear bitmap to given value
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void
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ABitMap::ClearBitMap(bool clrset)
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{
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memset(bmap, clrset * 0xff, sizeof(uint32)*bmlen());
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}
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// Invert the entire bitmap
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void
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ABitMap::Invert()
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{
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uint32 * wp = bmap + bmlen();
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while (wp-- > bmap)
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*wp = ~*wp;
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}
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// Extract bitmap section
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bool
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ABitMap::GetBits(ABitMap *dp, uint32 i) const
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{
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if (!dp | (dp == this))
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return false;
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if (i >= len)
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return false;
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if (!dp->len && !dp->NewBitMap(len-i))
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return false;
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if (!i & (dp->len == len)) {
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*dp = *this;
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return true;
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}
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uint32 n = dp->len;
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if (n > len-i)
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n = len-i;
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moveBits(dp->bmap, 0, bmap, i, n);
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return true;
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}
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// Overlay bitmap section (ignores bits past end)
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bool
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ABitMap::AssignBits(uint32 i, const ABitMap &src)
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{
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if (!src.len)
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return true;
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if (!i & (src.len == len)) {
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*this = src;
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return true;
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}
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if (i >= len)
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return false;
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moveBits(bmap, i, src.bmap, 0, (len-i < src.len) ? len-i : src.len);
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return true;
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}
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// Apply operation to bitmap section
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bool
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ABitMap::OpBits(uint32 i, char op, const ABitMap &src)
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{
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if (!src.len | !len)
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return false;
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if (op == '=')
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return AssignBits(i, src);
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ABitMap bits(src.len);
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if (!GetBits(&bits, i))
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return false;
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switch (op) {
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case '|':
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bits |= src;
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break;
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case '&':
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bits &= src;
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break;
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case '^':
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bits ^= src;
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break;
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case '-':
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case '>':
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bits -= src;
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break;
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case '<':
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bits.Invert();
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bits &= src;
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break;
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default:
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return false;
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}
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return AssignBits(i, bits);
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}
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// Clear bitmap section
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void
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ABitMap::ClearBits(uint32 i, uint32 n, bool clrset)
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{
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if (i >= len)
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return;
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if (n >= len - i) {
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if (!i) {
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ClearBitMap(clrset);
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return;
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}
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n = len - i;
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} else if (!n)
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return;
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const uint32 * const sectEnd = bmap + ((i+n)>>5);
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uint32 * wp = bmap + (i>>5);
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if (wp == sectEnd) { // single word clear?
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const uint32 bits = (~0 << (i & 0x1f) &
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(1 << (i+n & 0x1f)) - 1);
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if (clrset)
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*wp |= bits;
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else
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*wp &= ~bits;
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return;
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}
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const uint32 clrWord = clrset * ~0;
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if (i & 0x1f) { // partial first word?
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if (clrset)
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*wp++ |= ~0 << (i & 0x1f);
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else
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*wp++ &= (1 << (i & 0x1f)) - 1;
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}
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while (wp < sectEnd) // central words
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*wp++ = clrWord;
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if (i+n & 0x1f) { // partial last word?
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if (clrset)
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*wp |= (1 << (i+n & 0x1f)) - 1;
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else
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*wp &= ~0 << (i+n & 0x1f);
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}
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}
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// Total all bits set in bitmap
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uint32
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ABitMap::SumTotal(bool bit2cnt) const
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{
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static char bitCount[256];
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int i;
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if (!bitCount[255]) {
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for (i = 256; --i; )
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for (int bits = i; bits; bits >>= 1)
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bitCount[i] += (bits & 1);
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}
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uint32 count = 0;
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const unsigned char * cp;
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cp = (const unsigned char *)(bmap + bmlen());
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if (len & 0x1f) { // partial last word
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uint32 lastBits = WordV(len-1);
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lastBits &= (1<<(len&0x1f)) - 1;
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for (i = sizeof(uint32); i--; lastBits >>= 8)
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count += bitCount[lastBits & 0xff];
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cp -= sizeof(uint32);
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}
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while (cp > (const unsigned char *)bmap)
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count += bitCount[*--cp];
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if (bit2cnt)
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return count;
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return len - count;
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}
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// Return the next bit position matching val (or ABMend if no match)
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uint32
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ABitMap::Find(uint32 i, bool val) const
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{
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const uint32 clrWord = !val * ~0;
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const uint32 * wp = bmap + (i>>5);
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uint32 b = Bit(i);
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wp -= !(i & 0x1f);
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while (i < len) {
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if (!(i & 0x1f)) {
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while (*++wp == clrWord)
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if ((i += 0x20) >= len)
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return ABMend;
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b = 1;
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}
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if (((*wp & b) != 0) == val)
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return i;
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b <<= 1;
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++i;
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}
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return ABMend;
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}
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// Shift bits downward in bitmap, zero fill
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ABitMap &
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ABitMap::operator>>=(uint32 nbits)
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{
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if (!nbits)
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return *this;
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if (nbits >= len) {
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ClearBitMap();
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return *this;
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}
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moveBits(bmap, 0, bmap, nbits, len-nbits);
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ClearBits(len-nbits, nbits);
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return *this;
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}
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// Shift bits upwards in bitmap, zero fill
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ABitMap &
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ABitMap::operator<<=(uint32 nbits)
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{
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| 328 |
if (!nbits)
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return *this;
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| 330 |
if (nbits >= len) {
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ClearBitMap();
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return *this;
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}
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moveBits(bmap, nbits, bmap, 0, len-nbits);
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ClearBits(0, nbits);
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return *this;
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}
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// Bitmap copy operator
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ABitMap &
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ABitMap::operator=(const ABitMap &src)
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| 342 |
{
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| 343 |
if (this == &src)
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return *this;
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| 345 |
int32 nwords = src.bmlen();
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| 346 |
if (nwords != bmlen()) {
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delete [] bmap;
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| 348 |
if (nwords) bmap = new uint32 [nwords];
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else bmap = 0;
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| 350 |
}
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len = src.len;
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memcpy(bmap, src.bmap, nwords*sizeof(uint32));
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return *this;
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}
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// Bitmap OR-copy operator (reverts to copy for different size bitmaps)
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ABitMap &
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| 358 |
ABitMap::operator|=(const ABitMap &src)
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| 359 |
{
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| 360 |
if (this == &src)
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return *this;
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| 362 |
if (len != src.len)
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| 363 |
return *this = src;
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| 364 |
const int32 nwords = bmlen();
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| 365 |
const uint32 * owp = src.bmap + nwords;
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| 366 |
uint32 * wp = bmap + nwords;
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| 367 |
while (wp > bmap)
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| 368 |
*--wp |= *--owp;
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| 369 |
return *this;
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| 370 |
}
|
| 371 |
|
| 372 |
// Bitmap AND-assign operator (no effect for different size bitmaps)
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| 373 |
ABitMap &
|
| 374 |
ABitMap::operator&=(const ABitMap &src)
|
| 375 |
{
|
| 376 |
if (this == &src)
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| 377 |
return *this;
|
| 378 |
if (len != src.len)
|
| 379 |
return *this;
|
| 380 |
const int32 nwords = bmlen();
|
| 381 |
const uint32 * owp = src.bmap + nwords;
|
| 382 |
uint32 * wp = bmap + nwords;
|
| 383 |
while (wp > bmap)
|
| 384 |
*--wp &= *--owp;
|
| 385 |
return *this;
|
| 386 |
}
|
| 387 |
|
| 388 |
// Bitmap XOR-assign operator (no effect for different size bitmaps)
|
| 389 |
ABitMap &
|
| 390 |
ABitMap::operator^=(const ABitMap &src)
|
| 391 |
{
|
| 392 |
if (this == &src) {
|
| 393 |
ClearBitMap();
|
| 394 |
return *this;
|
| 395 |
}
|
| 396 |
if (len != src.len)
|
| 397 |
return *this;
|
| 398 |
const int32 nwords = bmlen();
|
| 399 |
const uint32 * owp = src.bmap + nwords;
|
| 400 |
uint32 * wp = bmap + nwords;
|
| 401 |
while (wp > bmap)
|
| 402 |
*--wp ^= *--owp;
|
| 403 |
return *this;
|
| 404 |
}
|
| 405 |
|
| 406 |
// Clear bits set in second bitmap
|
| 407 |
bool
|
| 408 |
ABitMap::ClearBitsFrom(const ABitMap &src)
|
| 409 |
{
|
| 410 |
if (this == &src) {
|
| 411 |
ClearBitMap();
|
| 412 |
return true;
|
| 413 |
}
|
| 414 |
if (src.len != len)
|
| 415 |
return false;
|
| 416 |
uint32 * wp = bmap + bmlen();
|
| 417 |
const uint32 * sp = src.bmap + src.bmlen();
|
| 418 |
while (wp > bmap)
|
| 419 |
*--wp &= ~*--sp;
|
| 420 |
return true;
|
| 421 |
}
|
| 422 |
|
| 423 |
// Compare two bitmaps for equality
|
| 424 |
bool
|
| 425 |
ABitMap::operator==(const ABitMap &that) const
|
| 426 |
{
|
| 427 |
if (this == &that)
|
| 428 |
return true;
|
| 429 |
if (len != that.len)
|
| 430 |
return false;
|
| 431 |
if (!len)
|
| 432 |
return true;
|
| 433 |
const int nwords = len >> 5;
|
| 434 |
const uint32 * owp = that.bmap + nwords;
|
| 435 |
const uint32 * wp = bmap + nwords;
|
| 436 |
if (len & 0x1f && (*--wp ^ *--owp) & (1<<(len&0x1f))-1)
|
| 437 |
return false;
|
| 438 |
while (wp > bmap)
|
| 439 |
if (*--wp != *--owp)
|
| 440 |
return false;
|
| 441 |
return true;
|
| 442 |
}
|
| 443 |
|
| 444 |
/*************** Run-length compander section ***************
|
| 445 |
* First bit is:
|
| 446 |
* 0 => non-run
|
| 447 |
* 1 => run
|
| 448 |
* Next N "0" bits indicate counter length-3, "1"-terminated:
|
| 449 |
* 001 => e.g., 5-bit counter follows
|
| 450 |
* Next N+3 bits constitute counter M, with implied "1" in leftmost bit
|
| 451 |
* 00001 => e.g., 33 run or non-run length
|
| 452 |
* Next bit is "0" for a run of M 0's, or "1" for a run of 1's,
|
| 453 |
* OR M bits of non-run data.
|
| 454 |
*
|
| 455 |
* Example 1: "00101101" => "0 1 000 00101101"
|
| 456 |
* Example 2: 49 1's => "1 001 10001 1"
|
| 457 |
* Example 3: 7326 0's => "1 0000000001 110010011110 0"
|
| 458 |
*
|
| 459 |
* Note that any run or non-run must span 8 bits or more in source, and
|
| 460 |
* will take up at least 6 encoded bits for a run and 13 for a non-run.
|
| 461 |
* Encoding a bitmap < 72 bits long is never a win, and < 8 is
|
| 462 |
* not possible. A bitmap <= 64 bits in length will be passed as is.
|
| 463 |
* Decoding is trivial compared to logical constraints during encode.
|
| 464 |
*/
|
| 465 |
|
| 466 |
#define RLEmagic 0x1700A9A5 // magic number (32-bits)
|
| 467 |
#define MinCntB 3 // minimum counter length
|
| 468 |
#define MinCnt (1<<MinCntB) // minimum encodable bit sequence
|
| 469 |
|
| 470 |
// Get original bitmap length if RLE (or 0)
|
| 471 |
uint32
|
| 472 |
ABitMap::RLength() const
|
| 473 |
{
|
| 474 |
if (bmlen() < 3 || bmap[0] != RLEmagic) return 0;
|
| 475 |
return bmap[1];
|
| 476 |
}
|
| 477 |
|
| 478 |
// Compress into a run-length encoded bitmap
|
| 479 |
bool
|
| 480 |
ABitMap::GetRLE(ABitMap *rlep) const
|
| 481 |
{
|
| 482 |
if (!rlep)
|
| 483 |
return false;
|
| 484 |
if (RLength()) // already encoded?
|
| 485 |
return false;
|
| 486 |
if (len <= 64) { // don't bother?
|
| 487 |
*rlep = *this;
|
| 488 |
return len;
|
| 489 |
}
|
| 490 |
// create draft bitmap
|
| 491 |
ABitMap tmap(len + len/50 + 128);
|
| 492 |
tmap.bmap[0] = RLEmagic; // mark as RLE
|
| 493 |
tmap.bmap[1] = len; // record original length
|
| 494 |
uint32 i=0, o=64; // encode bits
|
| 495 |
while (i < len) {
|
| 496 |
uint32 cnt, cbex;
|
| 497 |
uint32 start = i++; // check for usable run
|
| 498 |
if (!Find(&i, !Check(start)))
|
| 499 |
i = len;
|
| 500 |
else if (i > len - MinCnt)
|
| 501 |
i = len - MinCnt;
|
| 502 |
|
| 503 |
if (i >= start + MinCnt) {
|
| 504 |
tmap.Set(o++); // encode a run
|
| 505 |
cnt = (i - start)>>MinCntB;
|
| 506 |
cbex = MinCntB; // counter width
|
| 507 |
while (cnt > 1) {
|
| 508 |
o++;
|
| 509 |
cbex++;
|
| 510 |
cnt >>= 1;
|
| 511 |
}
|
| 512 |
tmap.Set(o++); // 1 terminator, then count
|
| 513 |
cnt = i - start;
|
| 514 |
while (cbex-- > 0) {
|
| 515 |
if (cnt & 1<<cbex) tmap.Set(o);
|
| 516 |
++o;
|
| 517 |
} // followed by repeat bit
|
| 518 |
if (Check(start))
|
| 519 |
tmap.Set(o);
|
| 520 |
++o;
|
| 521 |
continue; // move on to next
|
| 522 |
}
|
| 523 |
i = start + MinCnt; // else encode non-run
|
| 524 |
if (i + MinCnt > len)
|
| 525 |
i = len; // non-run to end
|
| 526 |
while (i < len) { // stop at next useful run
|
| 527 |
bool cand = Check(i);
|
| 528 |
uint32 candStart = i;
|
| 529 |
while (++i < len && Check(i) == cand)
|
| 530 |
if (i - candStart > 2*(2+MinCntB)+1) {
|
| 531 |
i = candStart;
|
| 532 |
candStart = ABMend;
|
| 533 |
break;
|
| 534 |
}
|
| 535 |
if (candStart == ABMend)
|
| 536 |
break; // found run worth stopping for
|
| 537 |
}
|
| 538 |
o++; // encode our non-run
|
| 539 |
cnt = (i - start)>>MinCntB;
|
| 540 |
if (!cnt)
|
| 541 |
goto calamity; // should never occur!
|
| 542 |
cbex = MinCntB; // counter width
|
| 543 |
while (cnt > 1) {
|
| 544 |
o++;
|
| 545 |
cbex++;
|
| 546 |
cnt >>= 1;
|
| 547 |
}
|
| 548 |
tmap.Set(o++); // 1 terminator, then count
|
| 549 |
cnt = i - start;
|
| 550 |
while (cbex-- > 0) {
|
| 551 |
if (cnt & 1<<cbex) tmap.Set(o);
|
| 552 |
++o;
|
| 553 |
} // finally, copy bit data
|
| 554 |
if (o + cnt > tmap.len)
|
| 555 |
goto calamity; // over-ran temp buffer!
|
| 556 |
moveBits(tmap.bmap, o, bmap, start, cnt);
|
| 557 |
o += cnt; // onwards...
|
| 558 |
}
|
| 559 |
// copy to right-sized array
|
| 560 |
if (rlep->NewBitMap(o) && tmap.GetBits(rlep, 0))
|
| 561 |
return true;
|
| 562 |
calamity: // XXX should really speak up if we get here!
|
| 563 |
return false;
|
| 564 |
}
|
| 565 |
|
| 566 |
// Reconstitute bits from RLE encoding
|
| 567 |
bool
|
| 568 |
ABitMap::SetFromRLE(const ABitMap &rle)
|
| 569 |
{
|
| 570 |
if (rle.len <= 64) { // never was encoded?
|
| 571 |
*this = rle;
|
| 572 |
return len;
|
| 573 |
}
|
| 574 |
if (&rle == this) { // cuidado!
|
| 575 |
ABitMap tmap;
|
| 576 |
return tmap.Take(this) && SetFromRLE(tmap);
|
| 577 |
}
|
| 578 |
if (!NewBitMap(rle.RLength())) // start from 0's
|
| 579 |
return false;
|
| 580 |
uint32 i=64, o=0; // decode bits
|
| 581 |
while (i < rle.len) {
|
| 582 |
bool isrun = rle.Check(i++);
|
| 583 |
int cntlen = MinCntB;
|
| 584 |
while (!rle.Check(i++)) cntlen++;
|
| 585 |
if (cntlen > 31)
|
| 586 |
return false;
|
| 587 |
uint32 rlen = 1; // get output count
|
| 588 |
while (cntlen--)
|
| 589 |
rlen = (rlen<<1) + rle.Check(i++);
|
| 590 |
if (!isrun) { // copy bits
|
| 591 |
if ((i+rlen > rle.len) | (o+rlen > len))
|
| 592 |
return false;
|
| 593 |
moveBits(bmap, o, rle.bmap, i, rlen);
|
| 594 |
i += rlen;
|
| 595 |
} else if (rle.Check(i++))
|
| 596 |
ClearBits(o, rlen, true);
|
| 597 |
|
| 598 |
if ((o += rlen) >= len) // advance output index
|
| 599 |
break;
|
| 600 |
}
|
| 601 |
return (i == rle.len) & (o == len);
|
| 602 |
}
|
| 603 |
|
| 604 |
/*************** 2-D bitmap section ***************/
|
| 605 |
|
| 606 |
// Reconstitute bits from RLE encoding (size must match)
|
| 607 |
bool
|
| 608 |
ABitMap2::SetFromRLE(int w, int h, const ABitMap &rle)
|
| 609 |
{
|
| 610 |
uint32 orig_len = rle.RLength();
|
| 611 |
|
| 612 |
if ((w <= 0) | (h <= 0) | (orig_len != (uint32)w*h))
|
| 613 |
return false;
|
| 614 |
|
| 615 |
if (!ABitMap::SetFromRLE(rle))
|
| 616 |
return false;
|
| 617 |
|
| 618 |
width = w; height = h;
|
| 619 |
return true;
|
| 620 |
}
|
| 621 |
|
| 622 |
// Extract bitmap section, true if some overlap
|
| 623 |
bool
|
| 624 |
ABitMap2::GetRect(ABitMap2 *dp, int sx, int sy) const
|
| 625 |
{
|
| 626 |
if (!dp | (dp == this))
|
| 627 |
return false;
|
| 628 |
if ((sx >= width) | (sy >= height))
|
| 629 |
return false;
|
| 630 |
if (dp->width <= 0 && !dp->NewBitMap(width-sx, height-sy))
|
| 631 |
return false;
|
| 632 |
if (!sx & !sy & (dp->width == width) & (dp->height == height)) {
|
| 633 |
*dp = *this;
|
| 634 |
return true;
|
| 635 |
}
|
| 636 |
int dx=0, dy=0;
|
| 637 |
if (sx < 0) {
|
| 638 |
if ((dx = -sx) >= dp->width) return false;
|
| 639 |
sx = 0;
|
| 640 |
}
|
| 641 |
if (sy < 0) {
|
| 642 |
if ((dy = -sy) >= dp->height) return false;
|
| 643 |
sy = 0;
|
| 644 |
}
|
| 645 |
const int rowwidth = (dp->width-dx > width-sx) ? width-sx : dp->width-dx;
|
| 646 |
int rowcount = (dp->height-dy > height-sy) ? height-sy : dp->height-dy;
|
| 647 |
if ((rowwidth == width) & (width == dp->width))
|
| 648 |
moveBits(dp->base(), dp->width*dy, base(), width*sy, rowwidth*rowcount);
|
| 649 |
else
|
| 650 |
while (rowcount--)
|
| 651 |
moveBits(dp->base(), dp->width*dy++ + dx,
|
| 652 |
base(), width*sy++ + sx, rowwidth);
|
| 653 |
return true;
|
| 654 |
}
|
| 655 |
|
| 656 |
// Assign bitmap section (ignores anything past edges)
|
| 657 |
bool
|
| 658 |
ABitMap2::AssignRect(int dx, int dy, const ABitMap2 &src)
|
| 659 |
{
|
| 660 |
if (src.width <= 0)
|
| 661 |
return true;
|
| 662 |
if ((dx >= width) | (dy >= height))
|
| 663 |
return false;
|
| 664 |
if (!dx & !dy && (src.width == width) & (src.height == height)) {
|
| 665 |
*this = src;
|
| 666 |
return true;
|
| 667 |
}
|
| 668 |
int sx=0, sy=0;
|
| 669 |
int w=src.width, h=src.height;
|
| 670 |
if (dx < 0) {
|
| 671 |
if ((sx = -dx) >= w) return false;
|
| 672 |
dx = 0; w -= sx;
|
| 673 |
}
|
| 674 |
if (dy < 0) {
|
| 675 |
if ((sy = -dy) >= h) return false;
|
| 676 |
dy = 0; h -= sy;
|
| 677 |
}
|
| 678 |
if (dx+w > width) w = width - dx;
|
| 679 |
if (dy+h > height) h = height - dy;
|
| 680 |
if ((w <= 0) | (h <= 0))
|
| 681 |
return false;
|
| 682 |
if ((w == width) & (width == src.width))
|
| 683 |
moveBits(base(), width*dy, src.base(), src.width*sy, w*h);
|
| 684 |
else
|
| 685 |
while (h--)
|
| 686 |
moveBits(base(), width*dy++ + dx,
|
| 687 |
src.base(), src.width*sy++ + sx, w);
|
| 688 |
return true;
|
| 689 |
}
|
| 690 |
|
| 691 |
// Apply operation to bitmap section
|
| 692 |
bool
|
| 693 |
ABitMap2::OpRect(int dx, int dy, char op, const ABitMap2 &src)
|
| 694 |
{
|
| 695 |
if ((src.width <= 0) | (width <= 0))
|
| 696 |
return false;
|
| 697 |
if (op == '=')
|
| 698 |
return AssignRect(dx, dy, src);
|
| 699 |
ABitMap2 rbits(src.width, src.height);
|
| 700 |
if (!GetRect(&rbits, dx, dy))
|
| 701 |
return false;
|
| 702 |
switch (op) {
|
| 703 |
case '|':
|
| 704 |
rbits |= src;
|
| 705 |
break;
|
| 706 |
case '&':
|
| 707 |
rbits &= src;
|
| 708 |
break;
|
| 709 |
case '^':
|
| 710 |
rbits ^= src;
|
| 711 |
break;
|
| 712 |
case '-':
|
| 713 |
case '>':
|
| 714 |
rbits -= src;
|
| 715 |
break;
|
| 716 |
case '<':
|
| 717 |
rbits.Invert();
|
| 718 |
rbits &= src;
|
| 719 |
break;
|
| 720 |
default:
|
| 721 |
return false;
|
| 722 |
}
|
| 723 |
return AssignRect(dx, dy, rbits);
|
| 724 |
}
|
| 725 |
|
| 726 |
// Clear a rectangle
|
| 727 |
void
|
| 728 |
ABitMap2::ClearRect(int x, int y, int w, int h, bool clrset)
|
| 729 |
{
|
| 730 |
if (x < 0) { w += x; x = 0; }
|
| 731 |
if (y < 0) { h += y; y = 0; }
|
| 732 |
if (w > width - x)
|
| 733 |
w = width - x;
|
| 734 |
if (w <= 0)
|
| 735 |
return;
|
| 736 |
if (h > height - y)
|
| 737 |
h = height - y;
|
| 738 |
if (h <= 0)
|
| 739 |
return;
|
| 740 |
if (w == width) // contiguous case
|
| 741 |
ClearBits(y*width, h*width, clrset);
|
| 742 |
else
|
| 743 |
while (h--) // discontiguous
|
| 744 |
ClearBits(bmi(x,y++), w, clrset);
|
| 745 |
}
|
| 746 |
|
| 747 |
// Get bounds of assigned region
|
| 748 |
bool
|
| 749 |
ABitMap2::GetBoundRect(int xymin[2], int wh[2], bool val) const
|
| 750 |
{
|
| 751 |
int x=0, y=0;
|
| 752 |
|
| 753 |
if (!xymin | !wh)
|
| 754 |
return false;
|
| 755 |
if (!Find(&x, &y, val)) {
|
| 756 |
xymin[0] = xymin[1] = wh[0] = wh[1] = 0;
|
| 757 |
return false;
|
| 758 |
}
|
| 759 |
xymin[0] = x; xymin[1] = y;
|
| 760 |
int xymax[2] = {x, y};
|
| 761 |
do {
|
| 762 |
if (x < xymin[0]) xymin[0] = x;
|
| 763 |
xymax[1] = y;
|
| 764 |
|
| 765 |
if (Check(width-1, y) == val) {
|
| 766 |
xymax[0] = width-1;
|
| 767 |
x = 0; ++y;
|
| 768 |
continue;
|
| 769 |
}
|
| 770 |
if (++x < xymax[0]) x = xymax[0];
|
| 771 |
Find(&x, &y, !val); // never false after above Check()
|
| 772 |
if (x-1 > xymax[0]) xymax[0] = x-1;
|
| 773 |
} while (Find(&x, &y, val));
|
| 774 |
|
| 775 |
wh[0] = xymax[0] - xymin[0] + 1;
|
| 776 |
wh[1] = xymax[1] - xymin[1] + 1;
|
| 777 |
return true;
|
| 778 |
}
|
| 779 |
|
| 780 |
// Shift bitmap image right-left and down-up, filling as indicated
|
| 781 |
void
|
| 782 |
ABitMap2::Shift(int dx, int dy, int fill)
|
| 783 |
{
|
| 784 |
int adx = (dx > 0) ? dx : -dx;
|
| 785 |
int ady = (dy > 0) ? dy : -dy;
|
| 786 |
if ((adx >= width) | (ady >= height)) {
|
| 787 |
if (fill >= 0)
|
| 788 |
ClearBitMap(fill);
|
| 789 |
return;
|
| 790 |
}
|
| 791 |
int bitshift = dy*width + dx;
|
| 792 |
if (bitshift > 0) // shift underlying bits
|
| 793 |
operator<<=(bitshift);
|
| 794 |
else if (bitshift < 0)
|
| 795 |
operator>>=(-bitshift);
|
| 796 |
else
|
| 797 |
return;
|
| 798 |
if (fill < 0) // no fill -- we're done
|
| 799 |
return;
|
| 800 |
int hmarg[4]; // new horizontal margin
|
| 801 |
hmarg[0] = (dx < 0) ? width-adx : 0;
|
| 802 |
hmarg[1] = (dy > 0) ? dy : 0;
|
| 803 |
hmarg[2] = adx;
|
| 804 |
hmarg[3] = height - ady;
|
| 805 |
if (fill) { // fill corner with 1's
|
| 806 |
ClearRect(hmarg[0], hmarg[1], hmarg[2], hmarg[3], true);
|
| 807 |
ClearRect(0, (dy < 0) ? height-ady : 0, width, ady, true);
|
| 808 |
} else { // fill side with 0's
|
| 809 |
ClearRect(hmarg[0], hmarg[1]-1, hmarg[2], hmarg[3]+2);
|
| 810 |
}
|
| 811 |
}
|
| 812 |
|
| 813 |
static inline int
|
| 814 |
iSqrt(double x)
|
| 815 |
{
|
| 816 |
if (x <= 0) return 0;
|
| 817 |
return int(sqrt(x) + .5);
|
| 818 |
}
|
| 819 |
|
| 820 |
// Dilate (or erode) selection by given radius
|
| 821 |
void
|
| 822 |
ABitMap2::Expand(double rad, bool val)
|
| 823 |
{
|
| 824 |
if (rad < 0) {
|
| 825 |
rad = -rad;
|
| 826 |
val = !val;
|
| 827 |
}
|
| 828 |
if ((width <= 0) | (rad < 1))
|
| 829 |
return;
|
| 830 |
// check what we have here
|
| 831 |
int xyorg[2], wh[2];
|
| 832 |
if (!GetBoundRect(xyorg, wh, val))
|
| 833 |
return; // empty bitmap!
|
| 834 |
const int wh_orig[2] = {width, height};
|
| 835 |
const int irad = int(rad+.5);
|
| 836 |
// optimize if >= 3/4 empty
|
| 837 |
if ((width >= 128) & (height >= 128) &&
|
| 838 |
((wh[0] += irad<<1) <= width>>1) &
|
| 839 |
((wh[1] += irad<<1) <= height>>1)) {
|
| 840 |
ABitMap2 subRgn(wh[0], wh[1], !val);
|
| 841 |
GetRect(&subRgn, xyorg[0] -= irad, xyorg[1] -= irad);
|
| 842 |
Take(&subRgn); // work with subregion
|
| 843 |
}
|
| 844 |
// copy original pattern
|
| 845 |
ABitMap2 origMap = *this;
|
| 846 |
// stamp out larger one
|
| 847 |
for (int y = -irad; y <= irad; y++) {
|
| 848 |
const int spanRad = iSqrt(rad*rad - y*y);
|
| 849 |
for (int x = -spanRad; x <= spanRad; x++) {
|
| 850 |
if (!x & !y) continue;
|
| 851 |
ABitMap2 stamp = origMap;
|
| 852 |
stamp.Shift(x, y, !val);
|
| 853 |
if (val)
|
| 854 |
*this |= stamp;
|
| 855 |
else
|
| 856 |
*this &= stamp;
|
| 857 |
}
|
| 858 |
}
|
| 859 |
if ((width == wh_orig[0]) & (height == wh_orig[1]))
|
| 860 |
return;
|
| 861 |
// restore original dimensions
|
| 862 |
origMap.NewBitMap(wh_orig[0], wh_orig[1], !val) &&
|
| 863 |
origMap.AssignRect(xyorg[0], xyorg[1], *this) &&
|
| 864 |
Take(&origMap);
|
| 865 |
}
|