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Comparing ray/src/common/README (file contents):
Revision 2.6 by greg, Wed Apr 30 14:17:37 1997 UTC vs.
Revision 2.7 by gwlarson, Tue Jun 9 11:37:52 1998 UTC

# Line 17 | Line 17 | octree.h       header file for routines using octrees
17   otypes.h        defines for object types
18   paths.h         header file defining standard path names for this architecture
19   plocate.h       header for 3D vector location
20 + radogl.h        header for routines using OpenGL to display Radiance scenes
21   random.h        header file for random(3) and urand() function
22   resolu.h        definitions for resolution line in image file.
23   standard.h      standard include file for most programs
# Line 87 | Line 88 | readobj.c      routines for reading in object descriptions
88   readoct.c       routines to read octree information
89   resolu.c        read and write image resolutions
90   rexpr.c         regular expression parser (ala grep)
91 + rgldomat.c      set OpenGL material
92 + rglfile.c       process Radiance scene files into OpenGL display lists
93 + rglinst.c       convert Radiance octrees and instances into OpenGL
94 + rglmat.c        convert Radiance materials into OpenGL
95 + rglsrc.c        convert Radiance light sources into OpenGL
96 + rglsurf.c       convert Radiance surfaces into OpenGL
97   savestr.c       routines for efficient string storage
98   savqstr.c       quick and dirty string saver
99   spec_rgb.c      convert colors and spectral ranges

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