--- ray/src/common/README 1997/04/30 14:17:37 2.6 +++ ray/src/common/README 1998/06/09 11:37:52 2.7 @@ -17,6 +17,7 @@ octree.h header file for routines using octrees otypes.h defines for object types paths.h header file defining standard path names for this architecture plocate.h header for 3D vector location +radogl.h header for routines using OpenGL to display Radiance scenes random.h header file for random(3) and urand() function resolu.h definitions for resolution line in image file. standard.h standard include file for most programs @@ -87,6 +88,12 @@ readobj.c routines for reading in object descriptions readoct.c routines to read octree information resolu.c read and write image resolutions rexpr.c regular expression parser (ala grep) +rgldomat.c set OpenGL material +rglfile.c process Radiance scene files into OpenGL display lists +rglinst.c convert Radiance octrees and instances into OpenGL +rglmat.c convert Radiance materials into OpenGL +rglsrc.c convert Radiance light sources into OpenGL +rglsurf.c convert Radiance surfaces into OpenGL savestr.c routines for efficient string storage savqstr.c quick and dirty string saver spec_rgb.c convert colors and spectral ranges