17 |
|
otypes.h defines for object types |
18 |
|
paths.h header file defining standard path names for this architecture |
19 |
|
plocate.h header for 3D vector location |
20 |
+ |
radogl.h header for routines using OpenGL to display Radiance scenes |
21 |
|
random.h header file for random(3) and urand() function |
22 |
|
resolu.h definitions for resolution line in image file. |
23 |
|
standard.h standard include file for most programs |
88 |
|
readoct.c routines to read octree information |
89 |
|
resolu.c read and write image resolutions |
90 |
|
rexpr.c regular expression parser (ala grep) |
91 |
+ |
rgldomat.c set OpenGL material |
92 |
+ |
rglfile.c process Radiance scene files into OpenGL display lists |
93 |
+ |
rglinst.c convert Radiance octrees and instances into OpenGL |
94 |
+ |
rglmat.c convert Radiance materials into OpenGL |
95 |
+ |
rglsrc.c convert Radiance light sources into OpenGL |
96 |
+ |
rglsurf.c convert Radiance surfaces into OpenGL |
97 |
|
savestr.c routines for efficient string storage |
98 |
|
savqstr.c quick and dirty string saver |
99 |
|
spec_rgb.c convert colors and spectral ranges |