void BSDF mat.bsdf 0 0 3 100.0 100.0 100.0 void light mat.light 0 0 3 100.0 100.0 100.0 void light mat.light.dim 0 0 3 1.0 1.0 1.0 mat.light.dim polygon obj.source 0 0 12 -0.1 -0.1 0.45 -0.1 0.1 0.45 0.1 0.1 0.45 0.1 -0.1 0.45 void dielectric mat.sphere 0 0 5 0.002 0.002 0.08 1.5 0 void glass mat.sphere2 0 0 3 0.2 0.2 0.8 mat.sphere sphere obj.sphere 0 0 4 -0.2 0.1 -0.3 0.1 void plastic mat.white_wall 0 0 5 .7 .7 .7 0 .1 void plastic mat.red_wall 0 0 5 .7 .2 .2 0 .1 void plastic mat.blue_wall 0 0 5 .2 .2 .7 0 .1 # xform -t -0.5 -0.5 -0.5 # genbox mat.wall obj.box 1 1 1 -i mat.red_wall polygon obj.box.1540 0 0 12 -0.5 -0.5 -0.5 -0.5 -0.5 0.5 0.5 -0.5 0.5 0.5 -0.5 -0.5 mat.white_wall polygon obj.box.4620 0 0 12 -0.5 -0.5 -0.5 -0.5 0.5 -0.5 -0.5 0.5 0.5 -0.5 -0.5 0.5 mat.white_wall polygon obj.box.2310 0 0 12 -0.5 -0.5 -0.5 0.5 -0.5 -0.5 0.5 0.5 -0.5 -0.5 0.5 -0.5 mat.blue_wall polygon obj.box.3267.top 0 0 12 0.5 0.5 0.5 -0.5 0.5 0.5 -0.5 0.5 0.25 0.5 0.5 0.25 mat.blue_wall polygon obj.box.3267.bottom 0 0 12 0.5 0.5 -0.25 -0.5 0.5 -0.25 -0.5 0.5 -0.5 0.5 0.5 -0.5 mat.blue_wall polygon obj.box.3267.1 0 0 12 0.5 0.5 0.25 0.25 0.5 0.25 0.25 0.5 -0.25 0.5 0.5 -0.25 mat.blue_wall polygon obj.box.3267.2 0 0 12 -0.25 0.5 0.25 -0.5 0.5 0.25 -0.5 0.5 -0.25 -0.25 0.5 -0.25 mat.white_wall polygon obj.box.5137 0 0 12 0.5 0.5 0.5 0.5 0.5 -0.5 0.5 -0.5 -0.5 0.5 -0.5 0.5 mat.white_wall polygon obj.box.6457 0 0 12 0.5 0.5 0.5 0.5 -0.5 0.5 -0.5 -0.5 0.5 -0.5 0.5 0.5